The Top 10 Game Industry Disasters of 2013

03. Microsoft Xbox One

While it may seem odd that the Xbox One makes the list of disasters -- and that it scores so high a place on the list coming in at third -- but if you had been at E3 last year and sat through the unmitigated and horrific disaster that unfolded over those four days you would fully understand it.

It basically started on Day 0 - the day before the official E3 opens its doors, that being the day that the big publishers and game companies hold their press events. And at the Microsoft Press Event the big names in the game division appeared to be confirming a long list of worse-case-scenario decisions.

A universal DRM that required an always-on Internet connection. No used games. Phasing out traditional game media in favor of digital downloads. Kinect required and no way to turn the thing off if you want to play games - which meant it was always listening and always watching you.

Not only that but the new Kinect has a new range of sensors in it that not only monitors a room but can identify and track gamer identities! It was said to monitor and apparently record gamer health stats like heartbeat and body heat distribution?!

The One was a marketing geeks dream device, because it not only tracks gamer play habits but also keeps track of their TV and Movie selections, detecting who is in the room thanks to its bio-ID capabilities and making note of that.

That was the word coming out of Microsoft on Day 0 -- but then Sony hove into view and, at its Press Event, fired broadside after broadside at Microsoft's hull: Used Games? Always had 'em, always will! DRM? Why bother? You don't like the camera and mic? Turn it off, we don't care!

Every bad element that Microsoft seemed to be heaping onto its gamer community Sony was doing the opposite. When the price announcements officially confirmed that the Xbox One would cost $100 more than the PS4, well, that is when the blood started to flow.

Things only got more interesting as E3 progressed and by the close of Day 2 the official word is that all of the items on the list that were discussed at the Press Event for the Xbox One were just considered ideas, not carved in stone. Well, all except the online DRM. The following (and last) day of E3 began with a bang when Microsoft's people revealed that even the online DRM requirement was not really an established fact. Really!

Over the course of last summer Microsoft waffled back and forth on the issues, one week it was one position, the next a different one, until the only conclusion that was reasonable was that the entire Xbox One announce had been a disaster and gamers would simply have to wait until the official launch in November to see what was and was not to be included!

Happily enough when the One finally did launch, with the exception of some of the Kinect issues, it was largely the same as its older brother the Xbox 360 in terms of restrictions and requirements.

Still it would not be fair to say that Microsoft dodged a bullet last November, because when you point the gun at your own head and pull the trigger that is not called 'dodging a bullet' it is called 'missing your target.'

Posted: 14th Mar 2014 by CMBF
Tags:
2013 video game disasters