Five Ways That Games Make You Think
Method 5: Hyper Mode
Getting back to that 'dumbed down' quip used by puritans, some of those games are veritable battlefields where every split second counts. Those who believe that this isn't 'smart' in the traditional sense or that it requires no thinking will quickly find themselves on the bottom of the food chain. War is tough and it is unforgiving. One slight mistake and the game is over. More so than just reflexes, it's tactical insight, immediate adaptation of patterns and a thoughtful approach that can mean the difference between mediocrity and top ranks. Intelligence isn't a one-sided element; there are many forms.
Titanfall
One of the games trying to breach the false consensus of brain-dead shooters is Titanfall and its insanely hectic fights. Multiple tiers of entry, open fields to accommodate giant death robots, more explosive power than a jungle warlord; this game isn't for the faint of heart. With all that ammunition coming from all sides and the pacing dialed way up, only those that can step to the rhythm of the beat will escape being food for Titans. Fight or flight is a perfect model to weigh who is truly clever. Those who are smart enough, live. It's that simple.
All games act the same... they give you a set of rules and have you decode some patterns and used it to beat the game...
the real factors of how the video games encourage mental exercise is the learning curve.
Study shows that video games only stimulate the brain during the learning curve phase and eventually the stimulation dies down after the game pattern has been decoded then it becomes mechanical... "like riding a bike"
this translate to the idea that the more complex the game rule is the more it is stimulating to the brain.
FPS, in terms of gameplay mechanics, have a low learning curve same with movie games like Ryse.
However FPS in a multiplayer arena involves external factors like human psychology and often times real world battle tactics that also requires mastery separate from the game itself...
but since FPS game rules are easily learned and often rehashed of older titles, human behavior involves in FPS gameplay are very limited and often very predictable