Top 7 Guns and Cars Games from E3 2013

3. Super T.I.M.E. Force

Games like Super T.I.M.E. Force are a reason to scour for content beyond E3 conferences. Developer Capybara Games was indeed shown at the Microsoft press event with their mysterious new title Below, but this title is taking a backseat, while it's just as capable. Here, death is gameplay, which sounds odd and yet it works efficiently. Quite like games such as Prince of Persia, players can rewind time whenever their character dies. However, when they restart, they'll need to do so with another character, while the original gunner runs in an alternate reality.

If the new version would slay the first character's killer before it blasts that fatal bullet, that original fighter will have never died. It sounds complicated, but this side-scrolling game shows all this chaos on the screen in an easy to see manner and that with an eclectic series of classes with different weapons. With fast action, colorful pixel art and a limited timer, gamers can also expect a beautiful frenzy of explosions and bullet dodging, which spans over different worlds. If that's not enough, there are ways to puzzle through locations to unlock new content. It's as if the beloved Contra series took its gun-slinging, triple flip activity back to the future.

2. Battlefield 4

One of the more surprising games at this year's E3 was Battlefield 4. While what was originally shown at conferences starts a bit familiar, in contrast with its previous releases, the actual shooter unfolds its depth and impressive setting steadily in other scenes. It's still possible to shoot tons of people with a series of well-balanced guns, while tons of explosions go off in the peripheral view. However, this edition goes above and beyond when it comes to complemented layers of content. Quite like its direct competitor mentioned earlier, this fourth iteration will have dynamic maps that change as soldiers wreak havoc upon them. Structures can be breached and exploded, to the point of entire buildings coming down.

Additionally, tablet players can aid the struggle away from the core experience in Commander Mode, which adds a supplement to gameplay. Tablets will also have access to the Battlelog functions, so game management can be done separately, while staying focused on the game. There are more vehicles, more water options, more squad members, many more particles and this looks and sounds breathtaking, like a blockbuster movie. Mixing desolate sceneries and grimy settings along with a sun-laden coating is such a bittersweet ambience, more human than its associates.

1. Titanfall

People who dare to utter that the oversaturation of first person shooters leads to a creatively dead genre need to gaze upon Titanfall. This feature was the most jaw-dropping to be shown around press events. Here, the fight takes place in a futuristic wonderland between infantry units and giant mech suits. Mechanical giants are aggrandized to be stronger, faster and better than the sluggish, garden variety robot. At first thought, it would imply that foot soldiers would stand no chance, but part of the beauty of the game is that a tremendous amount of emphasis was put in balancing gameplay.

While the suit will be the most aggressive on the battlefield, humans can make use their size to an advantage. Soldiers crawl into small spaces to strike from inaccessible spots or they can use jetpacks and their agility to hop between buildings or dash against walls, to dominate the map with their fluid speed. Gameplay will run on adrenaline drives and arcade models that instantly fulfill players. Not unsurprising, this cosmic ballet is created by Jason West and Vince Zampella, who made the Call of Duty series what it is today. Titanfall understands exactly what it can bring to the market that no one else is doing.