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Make sure you do not match an attack tile when you are moving between enemies or treasure chests as it will be wasted. Attack tiles will only attack enemies when standing next to them or are within ranged or spells radius.
Whenever there is a trap visible anywhere you can disarm it from any distance by making a match with a trap tile.
Whenver you match crates you will obtain item tiles such as bows, spells, bombs, and food. You can use the bows and spells to slow or damage enemies from a distance, bombs can be used to break all crate tiles on the level and food boosts your adventurers energy so that they are able to move farther away from falling off the screen. Avoid cluttering the level by not saving more than two item tiles at a time.
When you get 70 entries in Woodward's Library list you will unlock the catapult.
Staves are red wand tiles that deal magic damage to enemies when matched, especially to those that are vulnerable to magic. You can upgrade Staff power at Silver's Staffery.
If you play the final map in 'Gallery' and tap on the Black Dragon when it passes on the action screen it will become unlocked.
If you match crates and obtain a food tile use it immediately unless you at the far right side of the screen.
When Woodward joins your crew he will have a book which useful information will appear in whenever you encounter a modifier or enemy for the first time. This enables you to view a dungeon or quest's modifiers at it's starting screen and then exit and check with Woodward to learn more about it and adjust your strategy accordingly.
When you are matching key tiles try to do it when you are next to a tresure chest otherwise the match will not result in a treasure chest being unlocked.
Athough the Priory modifiers you receive as a bonus are random their ability will be affected by what you give.
You will occassionally find spells in crate tiles, they will not do magic damage but will inflict damage that is related to their element. You can upgrade the power of spells at Leem's Arcanery.
Match Shield, power and thought tiles during the short period of time you get before you start a new segment of a dungeon so that you clear the board and create space for other tiles.