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Walkthrough

by Alex vin Kleinheider / noz3r0

                                                                  /\
                                                                 /  \
                                                                /    \
                                                               /      \
   ______________                                             /        \
  / ________    /   T H E   L E G E N D   O F                /__________\
 /,'       /   / ________ _____   ______          ___       /\          /\
          /   / \    __  |\   /   \     `-.       \  \     /  \        /  \
         / / /   |  |  \ | |  |    |  |`.  \      /   \   /    \      /    \
        / / /    |  |   \| |  |    |  |  \  \    /     \ /      \    /      \
       / / /     |  |_/|   |  |    |  |   |  |  /   .   \        \  /        \
      / O /      |   _ |   |  |    |  |   |  | /   /_\   \________\/__________\
     / / /       |  | \|   |  |    |  |   |  |/   _____   \XXXXXXX/\XXXXXXXXXX/
    / / /        |  |   /| |  |  /||  |  /  //   /     \   \XXXXX/  \XXXXXXXX/
   / / /         |  |__/ | |  |_/ ||  |,'  //   /       \   \XXX/    \XXXXXX/
  /   /         /________|/_______|/____,-'/____\       /____\X/      \XXXX/
 /   /_______,'/_________________________________________  \XX/        \XX/
/_____________/ A   L I N K   B E T W E E N   W O R L D S   \/__________\/
                �����������������������������������������    \XXXXXXXXXX/
                                                              \XXXXXXXX/
           "A sword wields no Strength,                        \XXXXXX/
              unless the hand that holds it                     \XXXX/
                 has Courage"                                    \XX/
                                                                  \/

                                FAQ/Walkthrough
                           by Greg Boccia aka noz3r0
                          and Alex 'vin' Kleinheider
                              facebook.com/noz3r0
                              facebook.com/vinh3im
                                 Version 0.10

                               /\            /\
                              /  \/��������\/  \
                              \                /
                               >   _      _   <
                              /    \\    //    \
                             |      �    �      |
                              \                /
                               `.___      ___.`
                                    |    |
    Introduction            [0100]  |    |
    Basics                  [0200]  |    |
    Walkthrough             [0300]  |    |
    - Link's Awakening      [0301]  |    |
    - The Princess' Plan    [0302]  |    |
    - Eastern Palace        [0303]  |    |
    - Hyrule Adventuring    [0304]  |    |
    - The House of Gales    [0305]  |    |
    - The Tower of Hera     [0306]  |    |
    Outro                   [1000]  |    |
                                    |    |
                                    |     ����|
                                    |     ____|
                                     \___|


                ______
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            |  /\ \___________________________________________________________
 ___________| /  \ ����������������������������������������������������������\\
(||||||||||| < <> >              Introduction                          [0100] >>
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            |  \/ /�����������������������������������������������������������
            \ \ \ \
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                ������
noz3r0
������
  Thank you for choosing to read our guide on A Link Between Worlds!

vinheim
�������
  How's it going guys? vinheim here bringing you another amazing guide for the
3DS, and this time for the one and only The Legend of Zelda: A Link Between
Worlds. This time I'm writing with a good buddy of mine and amazing
author/writer, Greg 'noz3r0' Boccia. We've been having a blast every since we
started talking about writing the guide together, so I really hope you guys
enjoy it as much as we did writing it.
                ______
               / / / /
              / / / /
             / / / /
            / / / /
            |  /\ \___________________________________________________________
 ___________| /  \ ����������������������������������������������������������\\
(||||||||||| < <> >                 Basics                             [0200] >>
 �����������| \  / __________________________________________________________//
            |  \/ /�����������������������������������������������������������
            \ \ \ \
             \ \ \ \
              \ \ \ \
               \ \ \ \
                ������
  This is an action-adventure game where as the hero, Link, you use a wide
variety of items to explore dungeons, solve puzzles, and advance through the
story.

Hearts
������
  Hearts represent your life energy, which will decrease if you are hit by enemy
attacks or fall into pits. You can find hearts by defeating enemies or breaking
pots and other objects. collect hearts you find to replenish your life.

Rupees
������
  They are the currency of the game world. Use them to buy items in shops and
for various other things. You will find Rupees all over the kingdom. Their
worth depends on the color the Rupee.

Using the Sword
���������������
  Press B to swing the sword in front of you. If you press and hold B, the sword
will flash. After this happens, release the button to perform a powerful spin
attack.

Using the Shield
����������������
  If you have a shield, press R to defend yourself with it.

Dash
����
  If you have the Pegasus Boots equipped and press L, you will dash in the
direction you are facing. Dashing into trees can sometimes cause things to fall
out of them.

Merge
�����
  At a certain point in the game you will gain the ability to merge into walls.
To merge, stand in front of a wall and press A. When in the wall, use the
analog to move left and right, and press A again to exit the wall. Spending
time as a wall painting will deplete your energy gauge. If the gauge runs out
while you are in the wall, you will automatically exit.

                ______
               / / / /
              / / / /
             / / / /
            / / / /
            |  /\ \___________________________________________________________
 ___________| /  \ ����������������������������������������������������������\\
(||||||||||| < <> >               Walkthrough                          [0300] >>
 �����������| \  / __________________________________________________________//
            |  \/ /�����������������������������������������������������������
            \ \ \ \
             \ \ \ \
              \ \ \ \
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                ������              N O T E
                                    �������
        |�������������������������������������������������������������|
        |  The walkthrough covers the game on the default difficulty. |
        | Changes made on Hero Mode will be noted throughout.         |
        |_____________________________________________________________|

     /\                                                                 /\
    /  \        ________________________________________________       /  \
   /____\       ������������������������������������������������      /____\
  /\    /\                     Link's Awakening                      /\    /\
 /  \  /  \     ________________________________________________    /  \  /  \
/    \/    \    ��������������������[0301]����������������������   /    \/    \
������������                                                       ������������

                ITEMS
                �����
                [ ] Red Rupee                [ ] Small Key
                [ ] Lamp                     [ ] Forgotten Sword

                ENEMIES
                �������
                " Bee                        " Blob
                " Poe                        " Rat
                " Rope


A Journey Begins
����������������
  Link awakens in his bed after a dream. Gulley appears and notes that he's
late and must get to the Blacksmith. Before heading out, take a moment to get
familiar with the controls and smash some pots.

                                    N O T E
                                    �������
        |�������������������������������������������������������������|
        |  Among the decor in the room you can find Majora's Mask on  |
        | the eastern wall, a definite nod to fans of the series.     |
        |_____________________________________________________________|

  Once outside, follow Gulley until he abruptly halts causing Link to fall.
You'll learn about the weather vane and how to save your game, good to do so
now. You'll want to activate all the weather vanes you come across for later in
the game. As you wander around the town you'll notice bushes. These function
like pots, you can pick them up and toss them around often revealing valuable
rupees or recovery hearts.

To the Blacksmith
�����������������
  Head west and follow Gulley as he dashes northward. As you approach the river
take a left to continue west and reach the Blacksmith's Forge. Inside a scene
occurs and Link ends up with the [CAPTAIN'S SWORD]. You'll need to take this to
the Captain who just left. He returned to Hyrule Castle and the Blacksmith marks
this on your map, convenient. Head east to reach the castle's bridge.

Off to the Sanctuary
��������������������
  Talk with the guard on the bridge who informs you that the Captain has in fact
not come here and is instead at the Sanctuary. The guard marks this location on
your map and advises using the western path. Make your way west and north until
you reach a sign that points to the Sanctuary, due north. Continue up the dirt
path to another sign which indicates the Sanctuary is east. At outer area of
the Sanctuary you'll find a weather vane, use it and talk to Dampe and Seres.

  After a scene you'll end up with the [FORGOTTEN SWORD]. You can now use this
to break pots and cut down bushes, just beware the bees you'll encounter for
destroying the vegetation.

        |�������������������������������������������������������������|
        | Bee                                    Damage: 1/4 Heart    |
        |                                                             |
        |  These little guys will often come buzzing out when you cut |
        | down bushes or grass. They can be caught with a net and     |
        | bottled once Link acquires these items.                     |
        |_____________________________________________________________|

  Save at the weather vane and proceed east to the Graveyard. You need to find
the secret passage, but you'll have to contend with Blobs and Poes. If you push
the gravestones aside you can find rupees and such but the only one you need to
push is the obvious central one.

        |�������������������������������������������������������������|
        | Blob                                   Damage: 1/2 Heart    |
        |                                                             |
        |  The green goo is found everywhere, so get familiar with    |
        | it. They are pretty slow in general but can emerge from the |
        | ground for a quick surprise now and again.                  |
        |_____________________________________________________________|

        |�������������������������������������������������������������|
        | Poe                                    Damage: 1/2 Heart    |
        |                                                             |
        |  Poes move fast and are erratic. Often it's best to just go |
        | on the offensive and swing violently to end the fight.      |
        |_____________________________________________________________|

Graveyard
���������
  As you enter you'll notice it's pretty dark, but light shines through on a
[CHEST] that holds the [LAMP]. Equip the Lamp and use it to get some light then
go to the north end of the room. There are two unlit braziers, so use your Lamp
to light them and open the path going north. The next room is fairly dark but
there are braziers all over the place to help brighten it up. You'll have to
contend with Rats and Ropes in this area, so be careful.

        |�������������������������������������������������������������|
        | Rat                                    Damage: 1/2 Heart    |
        |                                                             |
        |  Rats aren't much of a big deal individually but a few of   |
        | them can swarm you quickly. Take them out early to avoid    |
        | unnecessary damage.                                         |
        |_____________________________________________________________|

        |�������������������������������������������������������������|
        | Rope                                   Damage: 1/2 Heart    |
        |                                                             |
        |  Ropes are essentially snakes and they will move slowly     |
        | until Link alerts them. When the dash at Link simply swing  |
        | with good timing to knock them back.                        |
        |_____________________________________________________________|

  There are two [CHESTS] in this area, so start by heading to the low ground
to find a [RED RUPEE]. On the high ground you'll find the second item, a
[SMALL KEY]! Proceed to the northwest and use the small key to reach a small
room. Link is ambushed by three Poes, so quickly defeat them and use the Lamp
to light the braziers. Once the Poes have been defeated the door to the north
will open. In the next room you'll notice there isn't much around, except for
two levers. Grab the northwest one and move backwards to fully extend it and
exit to the north. You'll get a scene here that leads to the next part of Link's
journey.

                                    N O T E
                                    �������
        |�������������������������������������������������������������|
        |  You can pull the other lever if you want, you'll just have |
        | to fight some Ropes.                                        |
        |_____________________________________________________________|

     /\                                                                 /\
    /  \        ________________________________________________       /  \
   /____\       ������������������������������������������������      /____\
  /\    /\                    The Princess' Plan                     /\    /\
 /  \  /  \     ________________________________________________    /  \  /  \
/    \/    \    ��������������������[0302]����������������������   /    \/    \
������������                                                       ������������

                PIECES OF HEART
                ���������������
                [ ] Piece of Heart #1

                ITEMS
                �����
                [ ] Purple Rupee             [ ] Red Rupee
                [ ] Blue Rupee               [ ] Bee Badge
                [ ] Ravio's Bracelet         [ ] Charm
                [ ] Bottle #1                [ ] Large Cucco

                ENEMIES
                �������
                " Crow                       " Sand Crab
                " Buzz Blob                  " Octorok
                " Rupee Like                 " Zora

The Plot Thickens
�����������������
  After the scene at the Sanctuary, Link awakens at his house where he meets
Ravio. After some chit-chat, he hands over [RAVIO'S BRACELET]. Head to Hyrule
Castle to your north and talk to the guards in the courtyard to learn how to do
a spinning attack. Speak with the guard at the front door and Impa will come out
then have you wait while she talks with Zelda.

                                    N O T E
                                    �������
        |�������������������������������������������������������������|
        |  Take this time to catch up on Hyrulean history. There's    |
        | plenty to read if you aren't familiar with how the timeline |
        | works for this game.                                        |
        |_____________________________________________________________|

  After checking out the room you'll be summoned to meet Zelda. Before Link
leaves, Zelda hands over a [CHARM]. You need to head back to Kakariko Village
but you'll want to make a short stop at the castle ramparts since you're here.
To reach the ramparts take the east door after leaving the throne room then use
the southern door. Watch our for Crows though, they sit perched upon the nearby
trees.

        |�������������������������������������������������������������|
        | Crow                                   Damage: 1/2 Heart    |
        |                                                             |
        |  Crows will dart down from above at Link. Swing swiftly to  |
        | hit them and take them out.                                 |
        |_____________________________________________________________|

Sahasrahla's Advice
�������������������
  Head south along the eastern rampart to find a [CHEST] with a [PURPLE RUPEE]
inside. Jump down and go back inside the castle, but enter the western wing
where you can find a [BLUE RUPEE] in a [CHEST]. Return the Blacksmith to find
out that Gulley is missing. Now go left into Kakariko Village. Head up north to
the house with two doors, this is the Elder Sahasrahla's home. Enter through the
door on the right and speak with him. He wants you to head to the Eastern
Palace, so with your task set head on out! If you want to continue immediately,
jump down to the Eastern Palace section, otherwise keep reading for some
additional items.

Kakariko Village
����������������
  If you head west of the weather vane you can find the Street Merchant. He
will sell you [BOTTLE #1] for 100 Rupees, not a bad price. West of here you'll
find the Item Shop where you can pickup a [SCOOT FRUIT] for 50 Rupees, [FOUL
FRUIT] for 30 Rupees, or even a [SHIELD] for 50 Rupees, which is highly
recommended. North of the Item Shop is a small cave with a [CHEST] and a [RED
RUPEE]. South of the weather vane is the Bee Man's home. If you have a bottle
then talk to him to acquire a [NET], used for catching Bees.

  If you catch a Bee you can exchange it for a Purple Rupee. If you are
fortunate enough to find a [GOLDEN BEE] you can turn it in for a [BEE BADGE]
which keeps the Bees from bothering you. There is a Milk Bar at the southeast
of Kakariko where 20 Rupees will get you some Milk, good enough for restoring 5
hearts. East of the Bee Man you'll find Fortune's Choice where you can play a
game with a chance to double your rupees, it's a 50/50 chance.

Fortune-Teller
��������������
  Leave Kakariko to the north and you'll find the Fortune-Teller in her blue
hut. You can pick up the [HINT GLASSES] but you know where you're going so don't
get your fortune read. If you leave and use the Hint Glasses near the large rock
blocking the cave in town you'll find a Hint Ghost that you can pay for a hint
on how to move the rock, though it's impossible to do right now.

Cucco Ranch
�����������
  At the south exit of Kakariko you can find the Cucco Ranch. Talk to the Cucco
Girl and you can play a mini-game where you must dodge cuccos. It's a great
opportunity to claim [PIECE OF HEART #1] and the [LARGE CUCCO] if you're skilled
enough.

|���������|������|�������������������������������|�����������������������������|
|  LEVEL  | COST |            RULES              |             PRIZE           |
|=========|======|===============================|=============================|
| Egg     |  20  | Dodge for 10 seconds          | 40 Rupees                   |
| Chick   |  30  | Dodge more for 30 seconds     | 60 Rupees                   |
| Rooster |  50  | Dodge the most for 30 seconds | 150 Rupees, Piece of Heart  |
| Endless |  10  | Dodge endless cuccos          | 100 Rupees (100 Seconds)    |
|         |      |                               | 300 Rupees (300 Seconds)    |
|         |      |                               | 500 Rupees (500 Seconds)    |
|         |      |                               | 800 Rupees (800 Seconds)    |
|         |      |                               | 3,000 Rupees & Large Cucco  |
|         |      |                               | (999 Seconds)               |
|_________|______|_______________________________|_____________________________|

Gulley's Woods
��������������
  Venture east from Cucco Ranch to find a bunch of trees and bushes blocking
the entrance. Destroy the bushes and talk to Gulley but he's going to hang out
in the forest.

The Southern Ruins
������������������
  Head back to Link's House briefly then continue east and south to the Southern
Ruins. Defeat all the enemies you encounter and continue to collect rupees, you
will need them and large quantity. At the Southern Ruins you may encounter Sand
Crabs, Blobs, and Crows so just be on the lookout.

        |�������������������������������������������������������������|
        | Sand Crab                              Damage: 1/2 Heart    |
        |                                                             |
        |  The green-shelled crabs move slow going north and south    |
        | but have a burst of speed when moving east and west. Strike |
        | from above or below for best results.                       |
        |_____________________________________________________________|

  Continue southwest to a narrow pathway to a desert area. Beware the Buzz
Blob as you make your way to the Great Fairy Fountain at the far end.

        |�������������������������������������������������������������|
        | Buzz Blob                              Damage: 1 Heart      |
        |                                                             |
        |  Buzz Blobs will emit an electric shock that deals more     |
        | damage than necessary. Deal with this by using the Lamp or  |
        | Net to put out the electric charge.                         |
        |_____________________________________________________________|

  From the Southern Ruins head southeast to Lake Hylia. Here you'll face the
water enemy, Octorok. At the edge of Lake Hylia you can turn north to find a
cave. Light the braziers inside to spawn a [CHEST] with a [PURPLE RUPEE] inside.

        |�������������������������������������������������������������|
        | Octorok                                Damage: 1/2 Heart    |
        |                                                             |
        |  This foe will shoot rocks at Link. Deflect them back using |
        | the shield for an easy win.                                 |
        |_____________________________________________________________|

  If you head to the southern end of the lake you'll find a string of rupees
and a Rupee Like disguised as one. You'll spot a Lost Bottle as well, but you
can't quite reach that yet so head back to Link's House.

        |�������������������������������������������������������������|
        | Rupee Like                              Damage: 1/2 Heart   |
        |                                                             |
        |  Rupee Likes cast shadows unlike an actual rupee so it's    |
        | easy to tell them apart. Don't get caught by them though,   |
        | they eat rupees! Defeat them from a distance if possible.   |
        |_____________________________________________________________|

The Witch of Hyrule
�������������������
  From Link's House head east and cross the large stony bridge to the north.
Follow the river north until you can't go any further, just beware the water
enemies including the Zora.

        |�������������������������������������������������������������|
        | Zora                                   Damage: 1/2 Heart    |
        |                                                             |
        |  Normally you would deflect the Zora's fireballs but it     |
        | will ruin your current shield so resort to dodging.         |
        |_____________________________________________________________|

  Head east after you've reached the northern dead end to find a small hut.
Clear it out and use the weather vane to save then head inside to find the
Witch. Here you can purchase a [RED POTION] but you don't really need it now
since the Milk you can purchase is cheaper and does the same job considering
you don't have many Heart Containers. If you ever need free healing, stop by and
give "Just a hello" to be healed.

     /\                                                                 /\
    /  \        ________________________________________________       /  \
   /____\       ������������������������������������������������      /____\
  /\    /\                    The Eastern Palace                     /\    /\
 /  \  /  \     ________________________________________________    /  \  /  \
/    \/    \    ��������������������[0303]����������������������   /    \/    \
������������                                                       ������������

                ITEMS
                �����
                [ ] Rented Bow               [ ] Red Rupee
                [ ] Red Rupee                [ ] Red Rupee
                [ ] Small Key #1             [ ] Compass
                [ ] Red Rupee                [ ] Monster Guts
                [ ] Small Key #2             [ ] Big Key
                [ ] Monster Guts             [ ] Silver Rupee
                [ ] Purple Rupee             [ ] Silver Rupee

                ENEMIES
                �������
                " Armos                      " Tektite
                " Popo                       " Stalfos
                " Short Sword Soldier        * Yuga

Acquiring a Bow
���������������
  Before you can enter the Eastern Palace you'll need a bow. Head down the river
and east to a stone bridge, cross it to reach the Eastern Ruins. As you move
closer to the entrance of the Eastern Palace you'll notice two switches with
bow symbols engraved. If you check out the colored signs you'll notice Ravio
planned ahead. Head back to Link's House and tell Ravio that you saw the symbol
of a bow. With your keen powers of observation put to use, Ravio rewards Link
with the [RENTED BOW]!

Entering the Eastern Palace
���������������������������
  As you leave you should notice the Energy Gauge on the left side now. You
can't use abilities when the gauge is drained so use them wisely. Return to
the Eastern Ruins and climb the steps near the crystals. Fire an arrow at each
one to light them up and grant access to the northern section. Drop down into
the lower ground on the right and defeat the Armos to claim the [RED RUPEE].

        |�������������������������������������������������������������|
        | Armos                                  Damage: 1/2 Heart    |
        |                                                             |
        |  When an Armos jumps it cannot be struck with the Bow or    |
        | Sword so swing relentlessly to keep it grounded or fire     |
        | from a safe distance.                                       |
        |_____________________________________________________________|

  At the northern end you can find a [CHEST] guarded by Armos and Tektites.
You'll want to claim the [RED RUPEE] so clear out these foes.

        |�������������������������������������������������������������|
        | Tektite                                Damage: 1/2 Heart    |
        |                                                             |
        |  Tektites bounce around a lot to reach Link, but a shot     |
        | from the bow is plenty to keep them at bay. When landed, a  |
        | few swipes of the sword can take them out.                  |
        |_____________________________________________________________|

  Make your way up through the ruins until you reach the Eastern Palace where
Osfala awaits. Use the nearby weather vane to save then head into the Eastern
Palace!

Inside the Eastern Palace
�������������������������
  As we enter the very first dungeon, you can see a gap right in front of you,
and 2 paths, one on the left and one on the right. Press the switch on the lower
right corner to open the right path, just to find 4 Rupees. Return and shoot the
crystal across the gap to lower the bridge. Now cross it and in the next area,
look to the left to find a crystal. Shoot it to open up the path on the left
from the beginning, which takes you to a [CHEST] with a [RED RUPEE].

  Return to the middle path and go north to the next area. We see some huge
boulders rolling down the path. We need to proceed north while we evate them, so
start doing so. Remember that the way they come out is: right, left, right,
left, then a big one. Cross the path and on the left side, go into the next area
(not up the stairs, yet).

  In here, kill the enemies that appear, and a [CHEST] appears on the upper
part, which we can't reach, yet. A door opens too, but before moving on, go
UNDERNEATH the ledge where the chest is to get to a switch. Press it to make a
[CHEST] appear with a [RED RUPEE] inside. Return and now go through the opened
door. Go up the stairs, step on the switch to open the right door, but go
through the left door to find [COMPASS]. Return and go right.

  Out here, you'll find some rupees in between the statues, but beware because
if you touch the northern wall, you'll be pushed off the ledge. Go right across
the bridge and north inbetween the statues to find the switch that opens the
right door. Be careful cus one of the statues comes to life. In this next room,
you'll see a part of the floor going up and down. You can also see there's a
crystal on the left and right side.

  The one on the left is under the ledge, while the one on the right in on top.
Shoot one, then shoot the other one to have the ledges to the north have the
same altitude. Now go claim the [CHEST] that contains a [SMALL KEY]. Now, get on
top of the platform going up and down and when it goes down, go south to find a
"hidden" room with some Fairies.

  Return to the previous room and now go left to the main area and use the key
on the door to get the second floor (2F). In this room, step on the switch to
have all 4 Armos come to life. Just get to a corner and start swinging your
sword nonstop. A green portal appears, which takes you to the entrance of the
dungeon. From here go right and in this room, there will be a lot of arrows, so
prepare to guard using the shield (if you bought it of course).

 Go to the northeastern corner to find a Popo. Go up the path to find some more,
and then to the southeastern corner to find another one. After you've killed all
of them, a [CHEST] appears, netting you some more [MONSTER GUTS]. Quickly after
the text disappears, move or use your shield to block the arrows that come from
the north. Return to the previous room and go left to see more boulders rolling
across the floor.

  Break the pots if so desired, but step on the switch to have the stairs come
out. Once its out completely, run to the top and go right, being careful of the
large boulder that rolls by. Same thing here, step on the switch until the
stairs are completely hidden, then step on the switch underneath the stairs to
have a [CHEST] appear, which has some [MONSTER GUTS]. The switch on the lower
left corner opens the door, so do so.

  In this next room, go up the stairs when you get to them and kill both Armos.
Go up the middle path and shoot the crystal on the left. Now go up the right
path (still the upper path) and shoot diagonally to hit the right crystal. Now
go to the lower path all the way to the northeastern corner and shoot the third
and final crystal. Now enter the door to the right.

  In here, hop on to one of the moving platforms and shoot all 4 crystals in the
center, making sure you evade the arrows that are shot at you. A [CHEST] appears
on the right side, containing a [SMALL KEY]. Grab it, return to the previous
room and enter the left room. You'll find 3 Stalfos, which aren't hard at all.
By defeating them, you'll get the [BIG CHEST] lowered, which has the [BIG KEY].
Now use the lower door to get to a fourth crystal.

  Hit it to have a fifth crystal revealed. Return to this same area and shoot it
from the upper area to have the staircase leading to the boss appear.

|������������������������������������������������������������������������������|
| Boss Battle: Yuga                                                            |
|==============================================================================|
|  It's time we show Yuga what we're made of. He has several attacks, and most |
| of them look alike. He can summon 2 Green Soldiers, which go down in 2 hits. |
| He can also make fire appear from the walls, one tile after another. Quickly |
| run in the opposite direction they are coming out from. You can't get to him |
| since he'll attack you somehow. Instead, use the bow to stun him and when    |
| he's on his knee, go and hit him twice. Do this 2 times and he'll get angry. |
|                                                                              |
| Once he does, his fire attack changes. Instead of being only one tile, there |
| are now 2 tiles, so you have to run inbetween the tiles. Now just keep on    |
| shooting/attacking until the fight ends.                                     |
|______________________________________________________________________________|

  Watch the scene after the fight and we get saved by Ravio's nasty bracelet.
Wow :). We now have the power to merge with walls. Nice :). Now merge with the
wall and go through the crack. Go to the right of the map (where the chest is)
and drop down to find an [ENERGY POTION]. From here, merge with the wall and go
to the other side of the tower. Now simply drop down on the left to get to
another area.

  In this really strech ledge, the platform moves into the wall. Merge with the
wall on the right before it goes in completely. When it comes out, unmerge with
the wall and continue south. In this next area, you'll see the wall moving
around. Wait for it, merge with it and cross it when possible. When you get to
the other side, before going into the crack, merge with the wall and go left
(up) to find a [CHEST] with a [PURPLE RUPEE]. Now go into the crack.

  This crack takes you back inside the dungeon, in the first area. Before
leaving, go right and go through the crack to find another [CHEST] with a
[SILVER RUPEE]. Awesomesauce :).


     /\                                                                 /\
    /  \        ________________________________________________       /  \
   /____\       ������������������������������������������������      /____\
  /\    /\             Getting ready for second dungeon              /\    /\
 /  \  /  \     ________________________________________________    /  \  /  \
/    \/    \    ��������������������[0304]����������������������   /    \/    \
������������                                                       ������������

                ITEMS
                �����
                [ ] Pendant of Courage       [ ] Bell
                [ ] Red Rupee                [ ] Zora's Flippers
                [ ] Tornado Rod              [ ] Zora's Flippers
                [ ] Power Glove              [ ] Hammer

                ENEMIES
                �������
                " Sword Soldier              " Bow Soldier
                " Spear Soldier              " Throwing Spear Soldier
                " Bomb Soldier

After the Eastern Palace
������������������������
  Watch the scenes with Sahasrahla and you'll get (again) the [PENDANT OF
COURAGE]. Now return to Link's house and speak to Ravio. After explaining what
his bracelet did, leave the house and you'll see Gulley's mom looking for him
>_>'. Anyway, go right from this area and try crossing the bridge to see Irene
the Witch flying around. After some talk, she gives you the [BELL] and tells you
what it's for. Nice, so we can now move more "freely".

Getting means to swim
���������������������
  Go north towards the Old Witch's Potion place (the one we previously visited)
and you'll find a Zora outside her cottage. After talking to your "swimless
brother", merge with the wall and cross to the other side of the gap. In the
next area, go up the little hill on the right and from here, merge with the wall
on the right and go around the area to get to the [CHEST] containing [RED
RUPEE]. Now go north to the next area.

  Here, go left on the shallow water and towards the waterfall to the north to
trigger a little scene with a Shady Guy. Go inside the waterfall cave and watch
the scene with the Zoras and the Queen. Oh my, the smooth gem. Get out the cave
and use your bell. Have Irene fly you over to Kakariko Village. Go to the Carpet
Merchant to see that this Shady Guy has sold the Smooth Gem. Dang it. Well, buy
it for... 200 Rupees. You have more than enough after all those Rupees you got
at the Eastern Palace.

 Once you get the Gem, return to the Queen Zora and give her the Smooth Gem...
oh my God she changes quite a bit haha. After the trouble, you get [ZORA'S
FLIPPERS]. Nice. Time to go to the next dungeon.

     /\                                                                 /\
    /  \        ________________________________________________       /  \
   /____\       ������������������������������������������������      /____\
  /\    /\                    The House of Gales                     /\    /\
 /  \  /  \     ________________________________________________    /  \  /  \
/    \/    \    ��������������������[0305]����������������������   /    \/    \
������������                                                       ������������

                ITEMS
                �����
                [ ] Red Rupee                [ ] Monster Guts
                [ ] Small Key #1             [ ] Compass
                [ ] Silver Rupee             [ ] Big Key
                [ ] Small Key #2             [ ] Purple Rupee
                [ ] Small Key #3             [ ] Heart Container
                [ ] Pendant of Wisdom

                ENEMIES
                �������
                " Fire Bubble                " Bari
                " Heedle                     " Eyegore
                * Margomill


  Use the wind and Tornado Rod to reach the second level and move north. Light
the two braziers with the Lamp and open the [CHEST] for a [RED RUPEE]. Drop down
to the right and hit the orb then move north under the archway. Go to the
northeast and hit the orb in the middle of this room to turn off the wind
turbines. Now open the [CHEST] for some [MONSTER GUTS]. Head back out to where
you dropped down to the orb, but instead merge cross the gap to the east. The
door shuts behind you!

  Some Fire Bubbles attack, but the Tornado Rod puts out the flames. Open the
[CHEST] for a [SMALL KEY] then head back to the first room, exiting west using
the small key. Merge on the moving platform to reach the [CHEST] and claim the
[COMPASS]. Now merge and use the second block at the north to reach steps and
walk atop the first block then atop the second block, which moves east to a
button. This turns on the wind, now head east. Turn on the wind with the button
here and use the Tornado Rod to fly north. Merge and exit at the northwest.
Carefully cross the beam if you want the pots then exit at the south end.

  Immediately merge in this room and go south to a [CHEST] -- a [SILVER RUPEE].
From here ride the wind back to the room you were just in a moment ago! Use the
bow to shoot the orb across the way and turn on the large turbine. Use the
Tornado Rod to fly north then jump down and use the lamp to light the braziers.
Open the [CHEST] for [20 RUPEES] then jump onto the large turbine to reach 2F.

  Go south and use the Tornado Rod to dodge the rolling spikes of doom. At the
southwest, break the pots and hit the button to reveal a small key. Head all
the way east and clear the room of enemies. Exit back to the previous larger
room and merge, heading south to the beam and claim the [SMALL KEY]. Use the
key to exit at the south end. Outside now, head to the right side and pull out
the farthest block. Open the large [CHEST] to claim the [BIG KEY]. Use the
Tornado Rod immediately to put out the flames then enter the room to your north
then back east.

  Exit south and instead of going right, go left! Pull the second block out
then the farthest one. Use the Tornado Rod to get back up to the moving
platform you created the move past the door and merge, going left to a button.
Head back and put out the flames to claim the [SMALL KEY]. Now go through the
locked door and defeat the two Heedle.

  Exit east and then around to a room with lots of buttons. Hit the far left
button, then the top one, the top one again, and exit at the northeast.
Continue east up the steps and defeat the bats. Hit the button and drop down
then merge going west. From here walk along the path to the east, choosing the
top room. Go up the steps north and defeat the Eyegore, hitting the button. Use
the Tornado Rod to reach the moveable platform. Hit the orb as you pass and ride
the large turbine to 3F.

  Merge and go south to avoid the wind, exiting west. Clear this room and use
the Lamp to light the torches. Go west to the next room where the doors lock
and you must beat several Fire Bubbles. Exit to the next room and merge along
the south wall to reach the east side. Continue to the eastern room and claim
the [SMALL KEY] from the [CHEST]. This puts you back in the original room of
3F, so go south again to the room with the lit braziers. Go through to the
west room for the [PURPLE RUPEE] in the new [CHEST] then go back and north using
the small key. Use the Tornado Rod to cross the gap and into the Big Room!

|������������������������������������������������������������������������������|
| Boss Battle: Margomill                                                       |
|==============================================================================|
|  This foe is a giant eyeball that uses a circular wind-powered device to     |
| knock Link off the platform. Use the Tornado Rod to leap up and land on the  |
| device then strike the eyeball. With the damage done, the eye retracts and   |
| the device gets larger. You must now cut down the layers of the device until |
| the eyeball reappears. Use the Tornado Rod once more to leap up and hit the  |
| eye. Each time the eye retracts the device gains more layers and moves even  |
| faster. Focus on staying in the center of the platform and swinging often.   |
|______________________________________________________________________________|

  After the battle collect the [HEART CONTAINER] and the [PENDANT OF WISDOM] as
your prizes.

     /\                                                                 /\
    /  \        ________________________________________________       /  \
   /____\       ������������������������������������������������      /____\
  /\    /\                     The Tower of Hera                     /\    /\
 /  \  /  \     ________________________________________________    /  \  /  \
/    \/    \    ��������������������[0306]����������������������   /    \/    \
������������                                                       ������������

                ITEMS
                �����
                [ ] Purple Rupee             [ ] Compass
                [ ] Blue Rupee               [ ] Monster Guys
                [ ] Silver Rupee             [ ] Purple Rupee
                [ ] Big Key                  [ ] Small Key #1
                [ ] Small Key #2             [ ] Heart Container
                [ ] Pendant of Power

                ENEMIES
                �������
                " Terrorpin                  " Hardhat Beetle
                * Moldorm

   Smash the buttons and go left, hitting the blue crystal. Beat the Terrorpins
and smash the left buttons. Stand on them and you'll pop up to the second tier.
Merge with the wall and move around to the left side then merge again to avoid
the spikes. Smash the buttons on the right side now and stand on them to pop up.
Repeat this with the large button to reach an even higher level.

  Drop down to the [CHEST] containing the [COMPASS]. Smash the button here and
launch back up, then repeat on the left button. On this new tier merge with the
southern wall to reach the blue orb, hit it and the wall drops and turns the
orb red. Step onto the retracted wall and hit the orb again then walk to the
center of this new tier to claim a [SMALL KEY]. Head to the east side and use
the key to unlock the door.

  Ride the moving platform and merge onto the wall when necessary to keep
going around. Wait until you are on the north side of the building to drop down
and claim the [PURPLE RUPEE] within the [CHEST]. From here, merge and make your
way back up to the moving platforms. This time, as you reach the western side
of the tower merge into the wall and move around. Ride the block up to 4F and
defeat the Skeletons and pots. Hit the orb then the button as you make your way
up to another [CHEST] -- a [BLUE RUPEE]. From this highest level, stand on the
retracted wall and hit the orb to reach a higher level then merge into the wall.

  Move north and through the bars, then onto another moving platform. Merge
when the wall pushes out and avoid spikes along the way. At this point you can
merge again and ride a platform up to 6F. This room has several Skeletons that
need to be defeated. Once accomplished, ride the pillar up to 7F. Defeat the
enemies and move to top left and smash a block here to reach 6F and a
[SMALL KEY].

  Smash the button and jump back up. Smash the top right blocks to find a
[CHEST] with [MONSTER GUTS] inside, then smash the button and launch back to 7F.
Exit west through the locked door and wait for the button platform. Smash the
button when you are moving right to launch upto the next level. Merge and head
right then release to drop back to 7F and onto a small platform with a [CHEST]
-- a much deserved [SILVER RUPEE]. Merge and head left back to the moving button
platform. From here, ride the next moving button and launch up through the small
hole.

  This next room has the floor tiles pick up and tossed around. Like previous
games you'll need to dodge these. Wait for the platform to move in the center
and drop down a [CHEST] with a [PURPLE RUPEE]. Use the fairies and teleport
back up to 9F, using the platform to go up this time. At the north, south, east,
and west are four orbs that need to be hit. Once completed the button platform
drops. Use it to reach 11F and then use the right button to reach the [BIG KEY].
Use the Big Key on the left door and use the buttons to reach the top of the
tower where you'll meet the boss.

|������������������������������������������������������������������������������|
| Boss Battle: Moldorm                                                         |
|==============================================================================|
|  Mini-Moldorms are annoying but the big guy himself is worse. You can only   |
| damage Moldorm on it's big red bulb of a tail. If you slam the hammer when   |
| the boss is near you can stun Moldorm for a moment and then address his weak |
| spot. As you continue to strike his weakness, Moldorm will curl up and turn  |
| red, growing larger and moving faster. Hit his head with the mallet and then |
| the tail with the sword to end the battle quickly.                           |
|______________________________________________________________________________|

  After the battle claim the [HEART CONTAINER] and [PENDANT OF POWER].

                ______
               / / / /
              / / / /
             / / / /
            / / / /
            |  /\ \___________________________________________________________
 ___________| /  \ ����������������������������������������������������������\\
(||||||||||| < <> >                  Outro                             [1000] >>
 �����������| \  / __________________________________________________________//
            |  \/ /�����������������������������������������������������������
            \ \ \ \
             \ \ \ \
              \ \ \ \
               \ \ \ \
                ������

Thanks
������
- Xander for being a buddy the whole time.
- Greg just for being awesome... and funny haha.

Legal
�����
  This document is Copyright �2013 Greg Boccia (noz3r0) and Alexander
Kleinheider (vinheim) and is the intellectual property of the authors. It may
not be reproduced under any circumstances except for personal, private use as
long as it remains in its unaltered, unedited form. It may not be placed on any
web site or otherwise distributed publicly without advance written permission.
Use of this guide on any other web site or as a part of any public display is
strictly prohibited, and a violation of copyright.

  All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

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