�t�@�C�A�[�G���u���� �o�� Fire Emblem: Kakusei (Awakening) FAQ/Walkthrough #@@@#@@@#@@@# #@@@@@@@@@@@@@@@# #@@@@@@@@@@@@@@@@@@@# #@@@@@@@@@@@@@@@@@@@@@@# #@@@@@@@@@@@@@@@@@@@@@@@@# #@@@@@@@@@@@@@@@@@@@@@@@@@@# #@@@@@@@@@@@@@@#@@@@@@@@@@@@@# #@@@@@@@@@@@@@ @@@@@@@@@@@@@@# #@@@@@@@@@@@@@# #@@@@@@@@@@@@@@# #@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@# #@@@@@@@@@@@@@@@@#@@@@@@@@@@@@@@@@@# #@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@# #@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@# #@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@# #@@@@##@@@@@@@@@@@@@@@@@@@@@@@# #@@@# #@@@@@@@@@@@@@@@@@@@@@@# #@@# #@@@@@@@@@@@@@@@@@@@@@@# #@@# #@@@@@@@@@@@@@@@@####@# #@@# #@@@@@@@@@@@@@@@ @@ @@@@@@@@@@@@ @@@ @@@@@@@#@@@#######@@@#@@@@@@@ @@ @@@ @@ @@@@@@@@@@@@ @@@ @ @@@ @@ @@@@@@@ #@ @@@ @@@ @@@@@@@@@@@@ @@@@ @@@# @@@@@ @@@@ @@@@@@@ @ @ @@ @@@ @@@@@ @@@@@@ @@@ @ ## @@@@@@ @@@@ @ @@ `@ @ @@ @@@ @@@@@ @@ @@ @@ @@@@@@@ @@@ @@@ @@ @ @ @@ @@@ @@@@@ @@ @@@ @@@ @@ @@@@@@@ @@@@ #@@@@@@ #@ @ @ @@@ @@@@@ @@@@@ @@@ @@ @@@@@@@@@ @@@ @@@@@@@ @ @ @ @ @@ @@@ @@@@ @@@@@ @ @@@@@@@@@ @@@@ @@@@@@@ @@ @ @@ @@ @@ @ @@@@ @@ @@@@@@@ @@ @@@ @@ @@@ @@@@@@@ @@@ @ @@@@ @@@@ @ @@@ @@ @@@ @@@@@@@@@@@@ @@@ @@@@@@ @ @ @@ @@@@ @@ @@@ @@#@ @ @@ @ @@@@@@@#######@@ @ @@@@#@ @@@@@@@@ @#@ @@ @@ @@@@@@@@@@@@@@@@#@@@@@@@@ @@@ @@ @@@@ @ @ @@ @#@@@#####@@@@@@@@@@@@@@@@@@# @@@ #@@# #@@@@@@@@@@@@@@@@@@# @@@ #@# #@@@@@@@@@####@@@@@# @@@ #@# #@@@@@@@@# #@@@@# @#@ #@# #@@@@@@@@# #@@@# @@@ #@@# #@@@@@@@@# #@@# @@ #@@@####@@@@@@@@@# #@@# @@` #@@@#@@@@@@@@@@@# #@@# @ #@@@@@@@@@@@@@@@@## #@@@# #@@@@@@@@@@@@@@@@#@##@@@@# #@@@@@@@@@@@@@@@@@@@#@@@# #@@@@@@@@@@@@@@@@@@@@@@@# #@@@@@@@@@@@@@@@@@@@@@@@# #@@@@@@@@@@@@@@@@@@@@@@# #@@@@@@@@@@@@@@@@@@@@@# #@@@@@@@@@@@@@@@@@@@# #@@@@@@@@@@@@@@@@@@# #@@@@@@@@@@@@@@@@# #@@@@@@@@@@@@@# #@@@@@@@@@@@# #@@@@@@@@@# ##@@@@@## #@@@## �t�@�C�A�[�G���u���� �o�� Fire Emblem: Kakusei (Awakening) FAQ/Walkthrough ============================================================================== By: MKaykitkats ============================================================================== ~Two sleeping dragons - one a sacred ally of mankind, the other is sworn destroyer, Two heroes marked with the symbols of the dragons, Their meeting heralds the dragons' awakening - and the world's ending.~ ============================================================================== Until the more complete version, Update details will be provided here for your convenience. Current Version: 0.50 - First FAQ posting. Contains a lot of vital translations, such as basic actions, menu translations, etc. The general set up to how the walkthrough will be is explained. Character guide has mostly complete Generation I characters, with others in progress. A basic class list and tree, as well as all skills are provided, with some Japanese characters pending to be added. Item section has some entries. ============================================================================== ABOUT THIS FAQ: ============================================================================== This FAQ is intended to be a full FAQ/Walkthrough of Fire Emblem: Kakusei, which at the moment of writing has only been released in Japan. Being a bilingual Japanese/English speaker, I thought it would be nice to be able to bring the game to those who may be unable to read it! I prioritized putting translations and gameplay things in before actual walkthrough/story/ etc, that way people don't have to wait for those over the next few updates. As such, this guide will provide translations for the vital aspects of playing through the game (if imported), as well as a general understanding for those who are new and may have imported, or those who want to explore it anyway. It may be just a little bit cluttered until the walkthrough is released, or a foreign version which allows me to streamline it a little is released! There may be story bits added in each section, each will be at the end of the chapter that is being played as a way to avoid. When/if a foreign version is released, I will be sure to update the FAQ accordingly so it may be used as well! I am always willing to hear out what readers may want more or less of, as well as suggestions, tips, etc that may help others! To contact me, please refer to the email at the bottom of the guide! I hope you enjoy this game! ============================================================================== TABLE OF CONTENTS [TOC] ============================================================================== Until the Walkthrough is fully complete, you can tell which Walkthrough sections are done since their search boxes (square brackets []'s with letters in them) will be there! Chapter title�@translations will be in their respective sub sections. There are also non walkthrough sections that detail Items, Skills, Character Recruitment/Opinions/Stats/etc that are for those who may just want to skip the walkthrough to view specifics. These non walkthrough sections may contain spoilers, so please view at your own risk! The Support Conversation section will be translations I'm doing on my own, but if anyone wants to help, please see the contact section! Use Ctrl + F to skip to specific sections, simply search for the letters within the brackets listed below. You may end up on a sub list of contents, just search again to get to the actual section! 1.) Table of Contents [TOC] 2.) Gameplay Basics/Info/Controls [GBI] 3.) Reading This Guide / Format Info [RTG] 4.) Vital Gameplay Translations/Information [VGT] 5.) Walkthrough [WLK] [WMS0] -Staring a New Game [WMS0] -Main Story�@�� [WMO0] -Opening Chapter (�f�� - �^�����A�J��) [WM00]-Prologue -Chapter 01 -Chapter 02 -Chapter 03 -Chapter 04 -Chapter 05 -Chapter 06 -Chapter 07 -Chapter 08 -Chapter 09 -Chapter 10 -Chapter 11 -Chapter 12 -Chapter 13 -Chapter 14 -Chapter 15 -Chapter 16 -Chapter 17 -Chapter 18 -Chapter 19 -Chapter 20 -Chapter 21 -Chapter 22 -Chapter 23 -Chapter 24 -Chapter 25 -Final Chapter -Side Chapters �O�` -Chapter 01 -Chapter 02 -Chapter 03 -Chapter 04 -Chapter 05 -Chapter 06 -Chapter 07 -Chapter 08 -Chapter 09 -Chapter 10 -Chapter 11 -Chapter 12 -Chapter 13 -Chapter 14 -Chapter 15 -Chapter 16 -Chapter 17 -DLC Chapters (Section in Progress, Below is List of Avaliable DLC) -Chapter 01 Another Story: Spirit Talisman 1 -Chapter 02 Another Story: King versus King (Emblem Side) -Chapter 03 Another Story: Spirit Talisman 2 -Chapter 04 Another Story: King versus King (Holy War) -Chapter 05 Another Story: Gold and Silver -Chapter 06 Another Story: Spirit Talisman 3 -Chapter 07 Another Story: Red Versus Blue (Seals Side) -Chapter 08 Another Story: Light Vs Dark (Light Side) -Chapter 09 Another Story: Entombed Heaven -Chapter 10 Another Story: King versus King (Decisive Battle) -Chapter 11 Another Story: Infinite Divine Weapons 6.) Character Guide/Recruitment [CHAR] 7.) Classes [CLAS] 8.) Skills [SKIL] 9.) Items [ITEM] 10.) Weapons [WPNS] 11.) Extras [EXTR] 12.) General Strategies/FAQ/Other/World Map/Etc! [OTHR] 13.) Katakana Chart [KTKN] 14.) Closing/Credits/Contact Information [CCC] 15.) Version Info [VIN] 16.) Authorized Websites [ADS] ============================================================================== GAMEPLAY BASICS/INFO/CONTROLS [GBI] ============================================================================== This is Fire Emblem: Kakusei (Translates to "Awakening"), the 13th entry in the Fire Emblem series, and the first on 3DS! It was released on April 19th, 2012 in Japan, and at this moment has no solid date for a foreign release, though I'm sure there will be! This guide is written with newcomers and those who may have imported with or without knowledge of the Japanese langauge in mind, I try to make it as straightforward as possible! In this section, I will provide you with the general controls, though it is pretty straightforward, so should be easy to remember and get used to! Gameplay functions such as commands (Attack, Move, Wait, etc) will be provided with their Japanese character equivalents to let you know what you're doing. Other tidbits such as how the general flow of gameplay should work will be provided too, though they are covered even for non speakers in the first few levels' tutorials, I believe, but I will say so anyway! I try to provide a lot of info, but most of it comes from just adjusting to it yourself, you'll learn it a lot faster just by trying it in the game itself rather than reading about it! ------------------------------------------------------------------------------ General Things to Consider when playing: -Soon to come! Gameplay Controls: (Not in detail, just what the buttons usually do) -START - This is the button to skip! You can skip the enemy turn, skip battle animations, and skip cutscenes. -SELECT - Does nothing! -R - It allows for angle changes. On the map, it allows you to zoom in/out. -L - It allows for angle changes. On the map, it will scroll through units, jumping to the next one on the map, enemy/ally/other/etc. -Y - On a map, Y is for rapid scrolling! -X - In battle, X will automatically combine and highlight all enemy ranges. Other uses are swapping weapons when ready to attack. -B - Usually to cancel something/go back. In menus, it will take you back, in battle, if your turn is not completed and you're just checking hypothetical movements, B will let you unselect the unit. -A - You will use this the most, as it is for selecting options, units, etc. Selecting units allows them to move, pushing A on nothing brings up a menu, selecting enemies shows their range, etc. -Touch Screen - Changes a lot! But on maps, you can select to either view a character profile, a map, etc. In battle scenes, you can pause, change angles, etc. Unit Actions: (Translated in the Vital Translations section, check there if playing the Japanese version!) Battle Scenes: Assuming you left Battle Scenes "On" or "Custom" in the menu: You can control various things during the battle, mostly just cinematic effects rather than any outcome. You can hold down A to forward the battle, or push START to skip it. The buttons on the bottom screen allow you to change the angle as well as pause the battle. A lot of effort was put into being able to enjoy the battle scenes more so. ============================================================================== READING THIS GUIDE [RTG] ============================================================================== The guide is more of an information provider than actually guiding you through everything in a sense. A lot of the information is readily avaliable in the game, minus the translations for the Japanese version. There is no one way to get through a level, and so it is more general information in that sense. Regarding Translations: For now only the Japanese version is out, and so I provide translations for the sake of those playing without knowledge of the language. The Vital Gameplay Translations would be nice to take a look at in this case, if you are both new to the series and are unable to read the characters. Veterans of the series can probably guess at what the characters mean due to previous installments of the series. Regarding Walkthroughs: An example of a walkthrough chapter is below: Chapter XX (Number), (Japanese Character Name) (Possible Translation Name) Location: (Name of where it is on the map) Condition: (Condition for clearing the chapter) Boss: (Boss Information) New Characters for Use: (If you get new characters, or have the potential to do so, they will be listed here.) Mode: (Walkthrough chapters will contain various modes under the same chapter section, and so it will be listed here as either Normal, Hard, or Lunataic) Map: A map like the one below will be provided, if it varies by mode, then a note will be made and there may be an additional mode! X Row 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 01[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ) 02[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ) 03[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ) 04[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ) 05[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ) 06[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ) 07[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ) 08[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ) 09[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ) 10[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ) Y Column The above map uses X and Y columns. All coordinates given will be in X Y order, meaning the Row FIRST, then the Column SECOND. So, (05,09) would be the Top Row at 05, then go down to 09 on the column. A map will not exceed the double digits (most of the time), so these digits remain double. If the horizontal row (X) goes beyond 25 characters, there is a special bracket in place, which is ")" rather than "]" This is in place since gameFAQs has a 79 character limit, and so this is so I can extend the map beyond 25 spaces without going beyond the limitation. The way it works is as below: 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 01[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ) 02[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ) 03[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ) 04[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ) 05[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ) 06[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ) 07[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ) 08[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ) 09[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ) 10[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ) 2 2 2 2 3 6 7 8 9 0 etc 01( ][ ][ ][ ][ ] 02( ][ ][ ][ ][ ] 03( ][ ][ ][ ][ ] 04( ][ ][ ][ ][ ] etc X - etc Y - etc ! - etc etc The example above shows additional columns in the X row, the special bracket simply indicates where it continues from the first graph! Yet on the map itself, it will be one long row. Makes sense, right? Since gameFAQs has no vertical limit, it can be up and down as long as it wants, so the above only applies to horizontal spaces. Inside a bracket will be a mark to indicate something, for example, an enemy may have [X] as a bracket, where as a point of interest may be [!]. It may vary by the level, so please pay attention to the notes that will be right below the map! (As shown by the "X - etc", "Y - etc" above). Tips: There will be a Tips section, or a General Strategy of sorts. I may add what I did in some cases, and maybe an example of the sort of team I had at the time, though since play styles vary as well as character preference, these are just very general ways to go about winning a level. Story Summary/Detail: This is very tentative at the moment, but it will just summarize what is going on right before the chapter begins for those who are interested. This section will likely be shortened even more upon a foreign release of the game. Other subsections of the walkthrough: There are some subsections that contain item data and descriptions that may be helpful. For specifics on those sections, check the respective sections. The walkthrough information is provided here mostly to avoid clutter. ============================================================================== VITAL GAMEPLAY TRANSLATIONS/INFORMATION [VGT] ============================================================================== These translations assume you're playing the Japanese version of the game with no or little knowledge of Japanese. A lot of the choices are logical to Fire Emblem veterans (I imagine), but these are here to help you anyway! For those new to the series it should be helpful too! THE MAIN MENU: There will be six boxes, three long, and three smaller ones (by the time you start a new game and/or suspdend a chapter). I will provide the characters for easy navigation below. ---------- ----- 1 | | 4 | ---------- ----- 2 | | 5 | ---------- ----- 3 | | 6 | ---------- ----- 1 - ��������n�߂�@- "Restart Chapter" Used for when you want to restart chapter from the last save before deployment. If a non main character dies on classic mode, for instance, you would use this function to begin the chapter again. Doing this will also clear any suspend data you may have! 2 - ���f����n�߂�@���@"Continue Chapter" This is used for when you have "Suspend Data" active (the data that is used to temproarily save a file 3 - �ŏ�����n�߂�@- "Start from the Beginning" This is essentially "New Game," use it to start a new game! It will lead you into the "Starting a new game" series of menus, which you can see below in the Walkthrough's starting. It will require one save file space to save over after those menus are complete. 4 - �R�s�[�@- "Copy" This will allow you to copy an existing file to a free save space. 5 - �����@- "Eliminate" (Erase) This will erase data, so be careful when you use it and ensure you are selecting the one you want to erase! 6 - �G�N�X�g���@- "Extra" This is the "Extras" section, more things will unlock here after you beat the game at least once and from then on! ------------------------------------------------------------------------------- Actions: This refers to when you're moving a unit around, including attack/heal/etc. The menu that pops up should have the below: �U�� - Attack - When an enemy is in range of your weapon, you will have this option which means "attack." It will take you to a sub menu for some battle stats before you go into actual battle, so you can see how much potential damage an enemy may inflict, or you inflict on them, etc. It is useful to sometimes scout around to see how much damage your unit may take from enemies in range before deciding a final move! Alternatively, you can directly highlight an enemy unit and two crossed swords will appear that represents this. When you attack, a quick sub menu opens up! It will look like the below: <Y X> --------------- ----------------- | WEAPON | | ENEMY WEAPON | --------------- ----------------- | | | | | P | | E | |_____| |_____| |CHARACTER NAME | | ENEMY CLASS/NAME | HP XX XX HP �U�� XX XX �U�� ���� XX% XX% ���� �K�E XX% XX% �K�E -------------- PARTNER NAME (if any) �U XX%�@�h XX% Note: The Weapon can be cycled with others in the inventory with Y/X at the top! Much easier than separately equipping and checking again. The P just means Player portrait, the E is enemy portrait. HP is Hit Points! If this is down to 0, the character is dead. �U�� (Attack) - This means attack, but in this case the above is exactly how much damage you will take off your enemy if your attack hits! If there is an x2 or x4, it means you will attack twice or four times. This is effected by speed and which weapons you're using! ���� (Accuracy) - This is the percent chance of hitting the enemy! The higher, the better chance you have. �K�E (Crtical Rate) - This is your chance of landing a critical hit, which triples the damage (shown in "Attack") dealt to the enemy! You know you got a hit also since a special sound is made, and in battle scenes the characters has a quick flash with a comment. �U (Attack) - This is the percentage chance your partner will assist in the attack! They will use whatever weapon they have equipped. �h (Defend) - This is the percentage chance that your partner will defend your unit when the enemy attacks, nullifying damage completely. ------------ �� (Staff) - This is used for when a staff-wielder is next to anyone within staff range, shown by green on the map when selected. This is mostly for healing. It will only show if the adjacent unit has taken damage in the case of healing. Alternatively, you can highlight a friendly unit, and the option will be represented with a staff icon! There are other staves though, which you can check their effects in the weapons section. ------------ �b���@(Talk) - Sometimes, a unit (usually Krom) will be able to talk to another on the map. This is a special option that will pop up when able, usually leading to recruitment. Alternatively, the unit you want to speak to will be on a gold square with "TALK" above them, and a speech balloon with a "!" too! ------------ �x��@(Dance) - This is a special command for the Dancer unit. The dancing allows an adjacent ally to move for a second time. ------------ ���� (Aid) - This refers to using special skills that support others, such as "Rainbow Cry." Pushing this will use the skill and end that unit's turn. ------------ ������ Item - Allows you to view current held items/weapons, you can equip/ unequip, use healing items, etc. The item list has it's own few options, seen below: (Item Submenu, when item is selected) If Equipped weapon is selected: -�O�� (Unequip, Unequips weapon) If Unequipped weapon is selected: -�����@(Equip, Equips unequipped weapon) If Disposable Item (Such as health restoring, stat enhancing, etc): -�g���@(Use, uses highlighted item) -�������@- Trade - Avaliable when standing next to a unit, or when "doubled" with a unit. This allows you to trade items between any adjacent unit. After an item is traded, you can't cancel with B, and won't be able to move from the space, so be careful! You can however move to a space and then trade. This option is also avaliable outside the Item menu, and so you can trade items directly. -�̂Ă� Drop - This drops the item you're holding, you use it if you need to make room for something, etc. You won't be able to get the dropped item back! ------------ -������ Trade - (See above!) ------------ -�A���� Supply - This option is avaliable when a unit is standing next to Krom, and always to Krom. This is access to the team supply. The supply can hold a vast amount of items, so you may have to switch with things in it since the hold limit is five items. Trading with it uses the turn, so you can't back off once you've traded with it. ------------ �[�_�u���@- "Double" This allows you to pair up with another unit! A very useful feature that builds off the old Fire Emblem "rescue" system. Instead of hindering, though, by doubling in this game, you can increase the stats of the paired characters, as well as their support ranking, combat capability, etc. You can do this when adjacent to a unit (not all, there are very few limitations). Also, you can select a unit and select a unit in range, and a logo with two people side by side will come up, this is the same function! It will show a quick run down of which stats will be increased by how much, you can see the stat translations later in this section. The character that is selected and paired into the other unit will be the "support" unit, meaning when an enemy attacks/you attack an enemy, the unit you combined will not be the primary attacker/experience gainer, instead it will be whoever you paired with! The movement also relies on the main unit. However, you can change positions when you wish, see below! (When doubled, there are other options avaliable!): (When adjacent to another unit that is also doubled, or a single unit): -�l�����@- Trade (Person) - This allows you to swap the supporting unit for either the other supporting unit (if the other party is doubled), or to give your supporting unit to the other single unit, making them double and you single! -���@- Change - This allows you to switch your support/main unit when doubled. It can be done after a movement, but if you do it before, you won't be able to move! Mastering the double/changing aspect is important for harder modes! -�~�낷 - Drop - This allows you to "drop" whoever the supporting unit is onto any free empty adjacent space. You can move then use this feature, but not drop and move! ------------------------------------------------------------------------------- �ҋ@�@ (Standby/Wait) - This will make your unit effectively end their turn. They will turn grey to represent that their turn has ended. It is the basic command when moving, they will be avliable next turn, of course! When all units have attacked/traded/waited/etc, then the turn ends, though you can end turn without having to move everyone! ( See on map menu below!) ------------------------------------------------------------------------------- Battle Preparation Menu: This refers to the menu that appears before you actually go into battle! ----------- ------------- | 1 | | 2 | ----------- ------------- | 3 | | 4 | ----------- ------------- | 5 | | 6 | ----------- ------------- | 7 | | 8 | ----------- ------------- 1: ���j�b�g�I���@(Unit Selection) This is the menu where you select Units to come on the map! There will be a limit to those you can bring in most cases. 2: �x����b�@(Support Conversations) This is the menu where you can build support! Support is when two compatible units spend enough turns/actions together in order to unlock a conversation! Their stats will be boosted when next to each other/paired, so it's useful to do! Unlike previous Fire Emblem games, there is no limit to how many supports you can do per playthrough, so try to fill up as many as possible! However! Only one "S" rank support is allowed per unit, and this will lead to marriage and a child between the units (if first generation). The logo will grow orange when you have new conversations avaliable! 3: �}�b�v�E�z�u (Map Arrangement) Arrange your units on the blue squares on the map! You can move all those except characters that are required to come. In skirmishes, you can move anyone anywhere. 4: �X�L�����E�@(Skill Attach/Detach) This refers to the special skills that each character has. Since there is only up to five skills allowed at a time, you can choose which ones to attach/ detach as you see fit. The detached skills will not disappear! See the skills section for more specifics. 5: �g�x�x (Outfit) This is a menu in order to outfit your units. You can swap items with your supply, between characters, etc. You can also use items to upgrade while not in battle! See Items action section for specific option translations. If you push L in this menu, you will open up the ���܂����@(Entrust) options. 6: �Z�[�u (Save) Save your game! When you do restart chapter, it will start here. 7: �퓬�J�n�@(Begin battle): This will begin the battle, alternatively, push START. 8: �߂�@(Go Back): This will take you back to the World Map. ------------------------------------------------------------------------------- On Map Menu: This refers to the Menu that pops up when you push "A" over an empty space! Some of these options may unlock as you progress, but it should look like the below in the end. �����\�@(Show Forces) - This will show all your forces at the time, with level, class, EXP, HP, max HP, stats, weapon, skill, etc! It is a very nice summary of your units on the field at the time and allows you to compare them to each other with ease! It is represented by an icon with three people. �w�� (Instruction) - This is essentially a way to review all the tutorials the game shows! It is represented by a question mark. �� (Environment/Settings) - This is a options menu to change various things in game! It is listed below! (Represented by the sun symbol) (Settings menu): �퓬�A�j�� (Battle Animation) - This refers to the animation of when you attack/are attacked/get healed/dance/etc. There are some options avaliable!: -�I�t�@(Off) - Turns them off completely. -�I���@(On) - Battles are on for all units. -�����j�b�g�@(My units) - Battles are only on for your units. -���^�[���@(My turn) - Battles are only on during Player Phase. -�� (Special Case) - This will take you into a menu displaying your units, with the options saying �I�t (off) on the left, and�@�I�� (on) on the right. Any character that is "on" will show a battle, those off will not. ��E�x��A�j���@(Staff/Dance Animation) - This is specifically just the animation for dancing or utilizing the staff. There is only the �I�t�@(off) �I�� (on) functions here rather than specifics like the above. Note that when you turn off animations, it turns this off as well, even if marked as "on." �Q�[���X�s�[�h�@(Game Speed) - This refers to the speed your units move on the map. -�蓮 (Manual) - This means that the unit will move slow, but if you hold down A, they will go fast. You manually control speed. -���� (Normal) - The default (slower) speed. -�����@(Fast) - The faster speed, you don't need to hold A down. �J���������@(Camera Distance) - This means the distance of the camera, or zoom on the map. The options are just different default zooms. It is much easier if you go on the map and just use the R button to adjust to a zoom of preference! �}�b�v�̊p�x�ω� (Map Angle Change) - Even as a native speaker, I'm not sure what this does! I have not found any button to change angle! The two options mean �I�t (OFF)�@�I�� (ON). AI�̃X�L�b�v�@(AI Skip) - This means skipping anything the AI does, be it move your units on auto move, or the entire enemy turn! -�I�t�@(Off) - The default is "off" so you can see what they all do during their turn. -�ړ��@(Movement) - This refers to just their movement rather than attacks as well. Meaning the movements will be skipped, but not attacks. -���ׂā@(All) - This skips everything the enemy does, though it's generally a good idea to keep an eye on what they do to plan out your next turn! �G�͈͕\���̌Œ�@(Enemy "Fixing" Display ) - This refers to when you select an enemy with "A" to view the range. You can change it to limit it to their attack range, healing range, or both! -�U���̂݁@(View Attack) - This is the default, enemy attack range will be highlighted. -��̂݁@(View Staff) - This will highlight enemy staff range, if any. -���ׂā@(All) - This will highlight all, both attack and staff. �U������@(Attack Operations) - This refers to how you attack a unit. There are two modes. They are not *too* different. -�A�h�o���X�@(Advanced) - This means you will go to the game's default attack menu, able to cycle through weapons with X and Y and watch stats change. -�N���V�b�N�@(Classic) - This is called "Classic" since in previous Fire Emblem games, when you move to attack a unit, you would first select which weapon you want to attack with, and then view the menu after you make the selection. The "Advanced" simply skips that small part. Both allow you to cycle through weapons in the second menu anyway! ���\�� (Information Display) - This refers to the unit information displayed on the bottom screen. -�ʏ� (Normal) - This is the default unit information menu, which displays everything the "Easy" menu below does, as well as with stats. You can view the "Easy" display by pushing the button in the top right (above the character sprite) on the touch screen as well! -����@(Easy) - The "easy" display refers to the secondary menu that does not display unit stats, just HP, movement, weapons, skills, class, etc. The advanced display has the stats, and the ability to toggle back to this one (by pushing the button on the top right of the touch screen). �㋉�@�\ (Advanced Entrust Command) - This refers to the "Entrust" (���܂���) command which moves unmoved units for you using the AI. It is an �I�� (on) �@�I�t (off) option. ���܂����m�F�@(Entrust Confirmation) - This is just asking if you want confirmation when selecting the ���܂����@(Entrust) option! It is an �I�� (on) �I�t (off) option. �^�[���I���m�F�@(Turn End Confirmation) - This is off by default, but if turned on will ask for confirmation if you want to end turn! If you are the sort who may push "End Turn" by accident often, then this is for you! It is an �I�� (on) �I�t (off) option. �����^�[���I���@(Automatic Turn End) - If on (which it is by default), it means your turn will automatically end after all your units have moved, rather than having to manually push the turn end button. It is an �I�� (on) �I�t (off) option. �����J�[�\�� (Automatic Cursor) - This means at the start of every turn, the cursor will be on your main unit. If off, it will be wherever you left it at the end of your turn. It is an �I�� (on) �I�t (off) option. �X���C�h�p�b�h�@(Slidepad) - Referring to the Slidepad, there are two options you can pick that determine how it's used! -�A�i���O�@(Analog) - This allows you to move it diagonally and such too, so eight directions. This is default. -�a�W�^���@(Digital) - This allows you to only move it like a D-Pad, four directions. HP�Q�[�W�@(HP Gauge) - This refers to the on map HP gauge. The bar you see next to your unit sprite, a very helpful tidbit for you to keep your unit health in mind! -�ڍ� (Details) - This is the default one. It is the detailed HP bar, with different colors to show the danger as it gets closer to 0. -�ȈՁ@(Simple) - This is a simple health gauge. It has less degrees of color than the detailed one above, and so is harder to tell how far you are from 0. -�I�t�@(Off) - This turns it off completely, there will be no bar near the sprite, and HP will only be on the profile instead. �O���b�h�@(Grid) - This refers to grid line thickness. Slide the bar right to make the grid thicker, slide it left to make it thinner. All the way left makes it so no grid is visible. BGM���� (Music Volume) - This is the volume of the background music. Slide it right to make it louder, left to make it quiet. SE���� (Sound Volume) - This refers to sound effects, such as moving, menu, etc. Slide it right for louder, left for quieter. �V�X�e��SE���� (System Sound Volume) -This refers specifically to menu sounds. Slide it right for louder, left for quieter. �{�C�X���ʁ@(Voice Volume) - This refers to character voices, such as in dialogue, or battle. Slide it right for louder, left for quieter. �C�x���g�{�C�X (Event Voice) - This refers to dialogue voices, critical hit, skill usage, etc. This is an �I�� (on)�@�I�t (off) option. �X�s�[�J�[���[�h�@(Speaker Mode) - This is an �I�� (on)�@�I�t (off) option. ���f�@(Suspend) - This is to suspend the level! It is in green as well, and represented by a Pause logo. Suspending returns you to the main menu. By resuming, or restarting a chapter in a different file, or starting a new game, will all erase the suspend data. When you resume, the data is erased, so it is not the same as a save point! So don't turn off the game if you make a mistake, as you will start from the start of the level, not where you suspended! ���܂����@(Entrust) - This means "Entrust", or let the AI move the units you didn't move around. Most play without using this option at all! It's represented with a red circle, and an arrow that points to "AUTO" You can do an entire turn with Entrust just to watch how the AI may send your team off and fight, you can push X to regain control of your team at anytime. �I�� (End Turn) - This is to end your turn. If you don't enable the confirmation option, then this will end your turn without hesitation, so be careful! My finger has slipped many times in the options and cost a vital turn, often leading to a complete chapter restart! ------------------------------------------------------------------------------- Overworld Map Menu: X Will open the menu, R will adjust zoom! The overworld map refers to the Kakusei world map that allows you free movement! You can open it by pushing X when on the overworld map. This is a translation of the menu that is on there, when fully unlocked it should have all of the six menu options below. Every section will have it's sub sections covered too! ----------- ------------- | 1 | | 2 | ----------- ------------- | 3 | | 4 | ----------- ------------- | 5 | | 6 | ----------- ------------- ---------------- 1: �g�x�x (Outfit) This is a menu in order to outfit your units. You can swap items with your supply, between characters, etc. You can also use items to upgrade while not in battle! ---------------- 2: �݂�Ȃ̕��� (Everyone's Room) This is a room with side conversations between units! It can be anything from giving experience, fun banter, getting to know each other, etc. It's a nice way to keep people from disappearing from the game entirely. The logo will glow orange when you have new conversations avaliable. Inside the room, you can view Character profiles (middle option), take a look around the room (third option), or the first option that lets you view the avaliable events. The room keeps getting stuff in it the more you come! If you happen to come in on a character's birthday (view in the Character Profile section of the FAQ, or in the central option of the game!), then you will get special items! ---------------- 3: �X�L�����E�@(Skill Attach/Detach) This refers to the special skills that each character has. Since there is only up to five skills allowed at a time, you can choose which ones to attach/ detach as you see fit. The detached skills will not disappear! See the skills section for more specifics. ---------------- 4: �ʐM (Communication) This is the Communication menu! It has it's own sub-menu, explained/translated below! ----------- ------------- | 1 | | 2 | ----------- ------------- | 3 | | 4 | ----------- ------------- | 5 | | 6 | ----------- ------------- -------- 1:�}�C�`�[�� (My Team): For Streetpass purposes, this is your customizable team! It also has it's own sub menu! --------- 1 --------- 2 --------- 3 --------- 4 --------- --------- 1:�����o�[�I�� (Member Select) You're allowed to pick up to 10 members for your StreetPass team! You don't have to bring the Lord. --------- 2:���b�Z�[�W�ҏW (Message Edit) Ahh this is becoming a menu within a menu within a menu, please bare with me! --------- 1 --------- 2 --------- 3 --------- 4 --------- 1:�`�[���� (Team Name): You can name your Team here! 2:�o������� (When you meet): This is what your My Unit will say when they meet the opponent. 3:���퓬�� (At the Start of Battle): This is what your My Unit will say when you fight them on map! 4:���ԓ��莞 (When they become an Ally): This is what your My Unit will say when they become the opponent's ally! -------- 3:�J�[�h�ҏW (Card Edit) This is a section where you can edit your card! There are quite a number of options! I will translate this entire section if need be after the more important translations are done! This all reflects on your "card" though that the other will be able to see when Streetpassed! -------- 4:���ꂿ�����o�� (Streetpass Communication) This is just to activate/deactivate streetpass! It will ask you if you want your team that you just made to be sent for streetpass, �͂��@for yes and�@ ������ for no! --------- 2:�f���A���^�b�O (Dual Tag) This is the menu for Dual Tag Mode! You need another 3DS and copy of Fire Emblem to play it though! I will update the section when I get the chance to meet someone else who has one! --------- 3:�z�M�{�b�N�X (Download Box) --------- 1 --------- 2 --------- 3 --------- 4 --------- 5 --------- 1:�z�M�`�[�� (Download Team): You can face teams of units from previous Fire Emblem entries here! This is mostly spotpass content. When you select a team, they will appear in a random location on the map, and you can go buy things from them, recruit them by buying them out, or recruit them by fighting (and winning!) This is a good way to build experience too. 2:�z�M�A�C�e�� (Download Items): Some items are up for download! When you select them, they will become avaliable in the main game! 3:�z�M�}�b�v (Download Maps): These are new maps that you can activate to appear on the overworld map! 4:�z�M�f���A�� (Download Dual): These are new things for Dual Tag mode! 5:�f�[�^��M (Data Reception): You can push this when in internet range to check for new content that will download the moment you push this! --------------- 4:�}�C���j���� (My Unit List) This is a nice convenient list! All the SpotPass/StreetPass My Unit's you've run into will be saved here, so even if you can no longer fit them on your team and must replace them, they can be re-recruited right here! Your own My Unit can be added by pushing the bottom button. A green sword icon means a unit is already on your team. If you want to update your My Unit, or another unit on that list that leveled up since their last appearence on the list, select them and push the �����㏑���@button. If you want to delete a unit, push �폜. To "lock" a unit, select ���b�N. To make a unit on the list who is not on your team become a member, push ���Ԃɂ��� (you will have to pay the price next to them!) Lastly, the top button allows you to view their card! It will detail you all the marriages one created in their playthrough, their difficulty, casual or classic mode, name, etc! You have a maximum of 99 spaces avaliable! -------------- 5:�����{�[�i�X (Fame Bonus) If you noticed on the bottom screen, your team has a "Fame Meter." This goes up with the more Skirmishes, Streetpass battles, Spotbass battles, etc that you do! When you get to certain amounts, more and more items unlock! You can instantly get that item by selecting it if your points match, and you do not get any deduction of points. -------------- 6:���̊ԂɒʐM (Streetpass) Pushing this turns street pass on (if off), and off (if on)! ---------------- 5: �x����b�@(Support Conversations) This is the menu where you can build support! Support is when two compatible units spend enough turns/actions together in order to unlock a conversation! Their stats will be boosted when next to each other/paired, so it's useful to do! Unlike previous Fire Emblem games, there is no limit to how many supports you can do per playthrough, so try to fill up as many as possible! However! Only one "S" rank support is allowed per unit, and this will lead to marriage and a child between the units (if first generation). The logo will grow orange when you have new conversations avaliable! ---------------- 6: �Z�[�u�@(Save) This is self explanatory! Be sure to overwrite the correct file! ------------------------------------------------------------------------------- Streetpass/Spotpass Character Battle: This refers to the menu that appears when you run into a Streetpassed or Spotpassed My Unit! It should look like the below: =====1===== MY UNIT PORTRAIT =====2===== =====3===== =====4===== =====5===== =====6===== MY UNIT NAME MY UNIT COMMENT 1: �������݂�@(Check Fighting Power): This will let you view their team. 2: �X�J�E�g (Scout): This will let you recruit them by paying an amount in gold! 3: �키 (Fight): This will let you battle their team, and you recruit the main unit if you win! 4: �������� (Buy Held Items): This lets you buy items the team has! Though if you buy an item, you will be unable to fight them as they'll disappear. You can still browse, so long as you don't buy anything! For some teams (those who you can keep make appearing), you can do this to buy some rare weapons! 5: �ʂ�������� (Separation): This just makes them go away with no action! 6: �߂�: (Go Back): This will take you back to the World Map. They won't disappear if you just do this. ------------------------------------------------------------------------------- Other World Gate: �يE�̖� This is the name of the place for where you can buy and play DLC! It will be accessible after Chapter 6 of the story. Any DLC you buy is not exclusive to the current file! You can start new games on any mode and after Chapter 6 will still be able to access the DLC again and again, no need to purchase it over and over! That'd be horrible! The options are: �����ԁ@(Play) : This is where you play the DLC after downloading it. You can play as many times as you want! You will keep getting experience, as well as the opportunity to recruit the character over and over again (overwriting the existing version). �lj��}�b�v�w�l�@(Buy Additional Maps/People): This is the shop, you need to have the wireless on and have a working internet connection! ��߂�@(Quit) : This will take you back to the world map. ------------------------------------------------------------------------------- Character Stat Pages: By this I mean the pages that appear on the bottom screen when a character is highlighted, these characters will help with which stats are which in case you forget! The guide will use the English equivalents when displaying characters. Below is the standard character sheet. I wrote the English equivalents on the sheet itself, and you can see the Japanese characters that were translated right below! They have brief descriptions with them. -------- |CHARACTER NAME] |OFS XX | | | CHARACTER CLASS |ACU XX | |PORT- ||Lv XX | EXP XX ||CRT XX | | RAIT ||HP XX / XX ||AVD XX |M | | X -------- ATK XX |ITEM 1______________UX| N| MAG XX |ITEM 2______________UX| N| SKL XX |ITEM 3______________UX| N| SPD XX |ITEM 4______________UX| N| LUC XX |ITEM 5______________UX| N| DEF XX RES XX 1 2 �@�@�@�@�@�@�@�@�@�@�@�@�@�@�@�@�@�@�@�@�@�@�@�@�@�@�@�@�@�@ �@�@�@ 5 ��X�@��X�@�@�@�@�@�@�@�@�@�@�@�@�@�@�@�@�@�@�@�@�@�@�@ 3 4 HP - Hit Points [HP] : The amount of Hit Points your unit can take before dying. �� - Attack Power [ATK] : The physical attack power of your unit. ���́@- Magic Power [MAG] : The magical attack power of your unit. �Z - Skill [SKL] : Your unit's skill, effects critical rate. ���� - Speed [SPD] : Your unit's speed, effects evasion, how many times you attack, etc. �K�^ - Luck [LUC] : Your unit's luck, effects many things! ��� - Defense [DEF] : Your unit's physical defense. ���h - Resistance [RES] : Your unit's magical defense. �����@- Accuracy [ACU] : Unit accuracy. �K�E - Critical Rate [CRT] : Unit critical rate. �U�� - Offensive [OFS] : Attack power ��� - Evasion [AVD] : Rate of evasion LV = Current Unit Level, Maximum is 20 UX = Amount of Item remaining MX = Movement: literally how many spaces the unit can move on the map Weapon Skill Level (Bottom Left) - Shows your skill in a certain weapon set, the higher the value, the more weapons you can use! This also indicates which weapons the highlighted class can use. Equipped Skills (Bottom Right) Notes: -There is a Page 2 to the above, but not much is changed in terms of information provided. (Page 2 can be opened by clicking the button on the top right while in game, viewing stats sheet) -The boxes in the Bottom left are weapon level. -The boxes in the Bottom right are equipped skills. -X simply represents the fact a number would be there. -The "M" represents the Shoe it shows, which is movement, the number below it is the figure. ============================================================================== WALKTHROUGH [WLK] ============================================================================== This is a Walkthrough section for the Main Story, Side chapters, and DLC! Enemy information will be provided (though can be seen on the map as well so may not be in too much detail), a map that will provide information regarding reinforcements, or recruitable units, bosses, positions, etc. They are listed separately for the mode you are playing. There will be Normal Mode, Hard Mode, and Lunatic Modes listed. For the initial walkthrough, Hard Mode will be priority, with Lunatic done second. Easy mode will be the third one for those who may need it. ------------------------------------------------------------------------------ Starting a New Game [W000] ------------------------------------------------------------------------------ Select the option on the menu that says "�ŏ�����n�߂�" which literally means "Start from the beginning." It will take you a new menu, which gives you three options that are green, blue, and red! ���[�}���@ (Normal - Green) �n�[�h (Hard - Blue) ���i�e�B�b�N (Lunatic -Red) ���i�e�B�b�N�{�@(Lunatic +, Only unlocked after above is beaten) "Hard" is the equivalent of "Normal" mode in the West, so that is the standard! Normal mode is for anyone new to the series, or haven't played in a long time, or just want an easy way through the story. "Hard" is the standard difficulty that may get hard later on but shouldn't be too bad. "Lunatic" means you're a lunatic for trying! But it's for those seeking a challenge, veteran or not. "Lunatic +" is exactly that! Note: The initial walkthrough assumes you do Hard mode! I will try to do a guide for those doing Lunatic at the same time, but it will not be prioritized, if doing Normal, then the Hard mode guide should suffice as it's an easier version of it! Anyway, select a difficulty! The next menu that comes up is asking if you want to play in �J�W���A���@ (Casual) or �N���V�b�N (Classic) mode! Casual mode means that when a unit dies, they are not gone for the entire game as is Fire Emblem tradition! This allows you to lose units without too much of a worry as you'll get them back again at the end of the level! Classic mode refers to the classical Fire Emblem style where any character can permanently die for the duration of the rest of the game! For both modes, if the main character or My Unit dies, it's game over! Take your pick! I will be assuming you chose Classic Mode for the guide, as it will assume you are trying not to get your units killed. Now, it will lead you to your "My Unit" character creation! Menu 1: The first option is �j�@(male) or ���@(female). Choose which you prefer with left and right, and A to make the selection. The gender differences effect things that relate to gender-unique classes and some stat caps and who you can marry, but aside from that there shouldn't be much of a difference! You can make a second file with the opposite gender, so it's not like you'll be missing out much! Whichever Gender you choose, the following options are the same! So press A on your desired gender to continue. Menu 2: Note: You can use the L/R buttons to change the viewing angle on the model to see if you like the hair, etc. You can press B to go back to the previous menu before you confirm at the end. �߂�@(Go back) - Does the same as the B Button �^�C�v�@(Type) - The Type of person/body (Being young, middle, and old it seems!) ��@ (Face) - The preset facial types ���@ (Hair) - The preset hairstyles ���F�@(Hair color) - The color of the hair, lots to choose from! ���� (Tone/Voice) - The voice of the character, press A to sample from your selections! (The option that says ���� means "No voice") �i�ށ@(Continue) - When content with the above, push A to go to the next menu! Menu 3: It will instantly tell you to write your own name in place of the default name (���t���@[Rufure]). There is an option to write your name in Roman characters if you cannot read Japanese. I wonder if I should put a Japanese chart in at the end for reference? I may do this later on! The button under the "ABC" (�ꎚ�폜) will erase one character. So use it to erase the existing name, or you can use L/R to go to the start of the name and it will automatically overwrite when you write something. The red button will take you to the previous menu, like the B button. There is a six character limit! Either way, choose a name, keep the default, and press the green button in the bottom left to continue! The menu that pops up is informing you that it will be seen on streetpass, as well as what your partners call you and your unit name will be displayed as. Saying no will take you back to edit it, you can always disable street pass in game so don't worry about it if you don't want to use it! �͂��@is "Yes" and �������@is "No", may be helpful to remember! Menu 4: Last menu! �߂�@(Go back) - Does the same as the B Button ���O�@(Name) - If you want to change the name again! �a�����@(Birth Month) - Choose your month of birth! �a�����@(Birth Day) - Choose your day of birth! ���Ӂ@(Strong point) - Your character's strong point! Choosing any of the below will make your character excel in that stat! While the terms are in the Vital Translations section, I put them here too for your convenience! ��� (Weak point) - Your character's weak point! To make up for the above, whichever you choose your character will be a bit worse at in terms of growth. You cannot choose the same stat for both to balance it out! Below are the categories that you can choose for Strong and Weak points: HP - Hit Points [HP] �� - Attack Power [ATK] ���́@- Magic Power [MAG] �Z - Skill [SKL] ���� - Speed [SPD] �K�^ - Luck [LUC] ��� - Defense [DEF] ���h - Resistance [RES] Afterward, just push the ����@(Select) to go on! The last two options is asking if you're sure about your selection, and if you are, then it's on to the main game! Choose a save file space to use. ****************************************************************************** MAIN STORY [WMS0] ****************************************************************************** A quick reminder of the Walkthrough template!: Chapter XX Condition: Boss: New Characters for Use: Mode: 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 01[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ) 02[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ) 03[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ) 04[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ) 05[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ) 06[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ) 07[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ) 08[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ) 09[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ) 10[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ) Tips: *Story Summary: *-May not be everywhere. ------------------------------------------------------------------------------ Opening Chapter �f�� - �^�����A�J�� [WMO0] ------------------------------------------------------------------------------ Opening Chapter: Fate, Bonds Location: (N/A) Condition: Defeat Boss Boss: �t�@�E�_�[�@(Faudaa) Class: �\�[�T���[�@(Sorcerer) Lv 5 HP 39 Rng 2 (Does not move) ATK 5 MAG 21 SKL 15 SPD 13 LUC 12 DEF 15 RES 12 Skills: None New Characters for Use: �N�����@(Kuromu) [Krom], My Unit (Lv 20 for both, Recruited automatically) Mode: Normal, Hard, Lunatic (All the same) Note: No map is provided as it is rather straightforward with only one enemy, a boss that does not move, and no useful stat altering spaces. Tips: As it is a prologue level, there shouldn't be any difficulty, even on Lunatic mode. Get used to how moving units around works, as the boss does not move at all, and so you can pace yourself. Feel free to get used to the menus, the way Player/Enemy phases work, etc. If it is your first time, small tutorials will pop up on the bottom screen, the images alone should give you the gist of what is being said. For information on specific abilities/actions, refer to the Vital Translations section! When you're ready to go on, it may be helpful to just combine MyUnit with Krom (select My Unit, then "combine" with Krom) ------------------------------------------------------------------------------ Prologue: ------------------------------------------------------------------------------ Chapter 1:�@�P�� ------------------------------------------------------------------------------ ============================================================================== CHARACTER GUIDE/RECRUITMENT [CHAR] ============================================================================== How to get all the characters, including child characters, their base stats, opinions, etc! Warning! Spoilers may be abound! Please proceed with caution! This is the basic format! [XXXX] Name: Class: Description: When/How: Other Classes: Support: Generation: Children/Parent: Possible Children: (Male only) Base Stats: X [HP] XX X [ATK] XX �� X [MAG] XX ���� X [SKL] XX �Z X [SPD] XX ���� X [LUC] XX �K�^ X [DEF] XX ��� X [RES] XX ���h Weapon Level (S): X Birthday: Opinion: Explanation for Basic Format! [XXXX] The search box! Name (Japanese Characters) (Japanese Reading) (English Localized [SF.com]) Class: Initial Class Description: Their profile! But this likely won't be here in this version. When/How: How to recruit! Other Classes: What they can become (includes both Upgrade and Class Swapping) Support: Who they can support (Anyone with * is marriable, A/S means max support level.) -Note: My Unit can support everyone so will not appear on every list to avoid redundancy. -Note: Generation I units will be able to support whoever their children are up to A level, and they will not appear on the lists (instead they will be in "Possible children/children" lists. This is also to avoid clutter. In the Child's profile, possible parents will also appear in the same way. Generation: (Generation I means Initial "parents", Generation II means child) Children: (Who the child will be if Generation I if mother, and who the possible children can be if father. Exceptions exist.) -Note: �}�[�N (Maaku) Mark will be anyone's son/daughter depending on My Unit's gender, and will not be listed under all characters aside from My Unit. Parent: (Who the parent (mother) will be if Generation II) Base Stats: (Stats when you get them, for max stats, check Class section below. For information on each stat, check Vital Translatons). -Note: X represents growth rates, from E (bad) to A (good). These come from the official guide, and will be posted until proved to be mistaken otherwise. -Note: XX is the stats, not the rate. X - Hit Points [HP] XX X - Attack Power [ATK] XX �� X�@- Magic Power [MAG] XX ���� X - Skill [SKL] XX �Z X - Speed [SPD] XX ���� X - Luck [LUC] XX �K�^ X - Defense [DEF] XX ��� X - Resistance [RES] XX ���h Weapon Level (S): X Birthday: Character Birthdays! Month/Day (From guidebook) Opinion: My Opinion of them (How they were as a unit, personality, etc). This obviously does not mean "Use or don't use" said units, as it is just experience in one playthrough, and the more dedicated could probably provide better explanations/suggestions. Though in the end I like to say it comes down to your own preference. ------------------------------------------------------------------------------- In this version, only Kakusei Generation I and Kakusei Spotpass characters have been completed. The other sections are still under work! I will get the DLC and Generation II ones up as quick as possible as those are more prioritized than the spotpass characters, I imagine. Quick Search/Find List! Generation I Characters (Order of Recruitment): [MYUT] �}�C���j�b�g�@(Maiunitto) My Unit [KROM] �N�����@(Kuromu) Krom [LIZZ] ���Y�@(Rizu) Liz [FRED] �t���f���N�@(Furederiku) Frederick [VIOL] ���B�I�[���@(Biooru) Viole [SOIR] �\�����@(Soware) Soiree [SOUL] �\�[���@(Sooru) Sol [VAKE] ���F�C�N�@(Vaiku) Vake [MIRI] �~���G���@(Mirieru) Miriel [SUMI] �X�~�A�@(Sumia) Sumia [CALL] �J�����@(Karamu) Callum [DONY] �h�j�@(Doni) Donny [RONK] �����N�[�@(Ronkuu) Ronku [REHT] ���q�g�@(Rihito) Richt [MABL] �}���A�x���@(Mariaberu) Mariabel [VLVT] �x���x�b�g�@(Berubetto) Velvet [GAIA] �K�C�A�@(Gaia) Gaia [TAMO] �e�B�A�� (Teiamo) Tiamo [GROG] �O���S�@(Gurego) Grego [NONO] �m�m�@(Nono) Nono [RIBA] ���x���@(Ribera) Libera [SRYA] �T�[�����@(Saarya) Sariya [ANNA] �A���i�@(Anna) Anna [ORYL] �I�����B�G�@(Orivie) Olivia [SURG] �Z���W���@(Serujyu) Serge [HNRY] �w�����[�@(Henrii) Henry [RKNA] ���L�i�@(Rukina) Lucina [SIRI] �T�C���@(Sairi) Sairi [TIKI] �`�L�@(Chiki) Tiki [BAJO] �o�W�[���I�@(Bajiirio) Basilio [FRBA]�@�t�����B�A (Furavia) Flavia Generation II Characters (All Optional Sidequests - In Progress) [RKNA] ���L�i�@(Rukina) Lucina [WOOD] ���[�h�@(Waado) Wood [AZUR] �A�Y�[���@(Azuuru) Azure [BRDY] �u���f�B�@(Buredi) Brady [DJRU] �f�W�F���@(Dejeru) Degel [CYTA] �V���V�A�@(Shinshia) Cynthia [SRNA] �Z���i�@(Serena) Selena [JRME] �W�F���[���@(Jeroomu) Jerome [MARK] �}�[�N�@(Maaku) Mark [CMBY] �V�����u���[�@(Shanbure) Chambray [LORN] �������@(Roran) Loran [NOIR] �m���[���@(Nowaaru) Noire [NNNN] �����@(Nn) Nn -Special/DLC Characters- -Spotpass: Kakusei �o�� -Note: All Kakusei Characters can support My Unit [GANG]�@�M�������� (Gyanreru) Gangrel [VLHT] ���@���n���g�@(Varuharuto) Valhart [EMRN] �G�����i�@(Emerina) Emerina [RNHA] �����n�@(Renha) Renha [INBS] �C���o�[�X�@(Inbaasu) Inverse -Note: (Cannot be supported) (In Progress) -Spotpass: Genealogy of the Holy War ����̌n�� -Spotpass: Shadow Dragon �V�E�Í����ƌ��̌� -Spotpass: Sword of Seals ����̌� -Paid DLC: (Cannot be supported) (in Progress) �@[MRTH] �}���X�@(Marusu) Marth (0 Yen Until May 31st, 2012, 300 Yen) DLC 1 [LEAF] ���[�t�@(Riifu) Leaf (350 Yen) DLC 2 [ROYY] ���C�@(Roi) Roy (250 Yen) DLC 3, (Needs: DLC 1) [ARUM] �A�����@(Arumu) Arum (400 Yen) DLC 4 [MCAH] �~�J���@(Mikaya) Micaiah (300 Yen) DLC 6 (Needs: DLC 1, DLC3) [ENCA] �G�����V�A�@(Erinshia) Elincia (350 Yen) DLC 7 [EPRM] �G�t�����@(Efuramu) Ephraim (350 Yen) DLC 8 ------------------------------------------------------------------------------- Generation I -Note: Includes Story-Specific Generation II Character -Note: Use Ctrl + F to skip to their section! Be sure to include the brackets so you don't keep running into every single mention of them. -Note: Mothers always have the same children, fathers effect their hair color, classes they can become (if applicable), and stats growth (?) -Note: Skills are passed down to children from parents -Note: Exceptions to the above are noted in their respective sections. -Note: Sidequests for the children unlock the moment an S rank is reached between parents, and it is after Chapter 14 [MYUT] Name: �}�C���j�b�g�@(Maiunitto) My Unit Class: Lv 1 ��p�t�@Strategist -> �_�R�t�@Grandmaster When/How: Automatic; Prologue Other Classes: All (Male/Female slightly Varies, check Class section) Support: -Everyone (Can Marry Anyone of Opposite Gender) Generation: I Children: �}�[�N (Maaku) Mark (Opposite Gender to My Unit, with whoever is partner. Will be related to offspring and not be able to marry them even if they could otherwise. Can also marry into Generation II!) Possible Children (Male): All other marriable units' children. Base Stats: [HP] 19 [ATK] 06 �� [MAG] 05 ���� [SKL] 05 �Z [SPD] 06 ���� [LUC] 04 �K�^ [DEF] 06 ��� [RES] 04 ���h Weapon Level (S): Sword (E) Magic (E) -Note: Growth rates not listed until I am sure how it works with attributing good and bad traits. If you have information on this, please contact me. Birthday: Whatever you set it as. Opinion: TBA [KROM] Name: �N�����@(Kuromu) Krom Class: Lv 1 ���[�h�@Lord -> �}�X�^�[���[�h�@Master Lord When/How: Automatic; Prologue Other Classes: -�\�V�A���i�C�g�@Cavalier -> �p���f�B���@Paladin �O���[�g�i�C�g�@Great Knight -�A�[�`���[�@Archer -> �X�i�C�p�[�@Sniper /�@�{�E�i�C�g Bow Knight Support: -���Y�@(Riz) Liz A -�t���f���N�@(Furederiku) Frederick A -���F�C�N�@(Vaiku) Vake A -�K�C�A�@(Gaia) Gaia A *-�X�~�A�@(Sumia) Sumia S *-�\�����@(Soware) Soiree S *-�}���A�x���@(Mariaberu) Mariabel S *-�I�����B�G�@(Orivie) Olivia S Generation: I Children: ���L�i�@(Rukina) Lucina Base Stats: C [HP] 20 C [ATK] 07 �� E [MAG] 01 ���� C [SKL] 08 �Z C [SPD] 08 ���� A [LUC] 05 �K�^ D [DEF] 07 ��� E [RES] 01 ���h Weapon Level (S): Sword (E) Birthday: 5/27 Opinion: TBA [LIZ] Name: ���Y�@(Rizu) Liz Class: Lv 1 �V�X�^�[�@Cleric -> �o�g���V�X�^�[�@Battle Cleric / ���ҁ@Sage When/How: Automatic, Prologue Other Classes: -�y�K�T�X�i�C�g�@Pegasus Knight -> �t�@���R���i�C�g�@Falcon Knight �_�[�L�y�K�T�X�@Dark Pegasus -�g���o�h�[���@Troubadour -> ���@���L�����A�@Valkyrie �o�g���V�X�^�[�@Battle Cleric Support: -�N���� (Kuromu) Krom A -�}���A�x���@(Mariaberu) Mariabel A -�Z���W���@(Serujyu) Serge A -�I�����B�G�@(Orivie) Olivia A *-�J�����@(Karamu) Callum S *-�h�j�@(Doni) Donny S *-�t���f���N�@(Furederiku) Frederick S *-�K�C�A�@(Gaia) Gaia S *-�O���S�@(Gurego) Grego S *-�w�����[�@(Henrii) Henry S *-���x���@(Ribera) Libera S *-���q�g�@(Rihito) Richt S *-�����N�[�@(Ronkuu) Ronku S *-�\�[���@(Sooru) Sol S *-���F�C�N�@(Vaiku) Vake S *-���B�I�[���@(Biooru) Viole S Generation: I Children: ���[�h�@(Waado) Wood Base Stats: D [HP] 17 E [ATK] 01 �� D [MAG] 05 ���� D [SKL] 04 �Z D [SPD] 04 ���� B [LUC] 08 �K�^ E [DEF] 03 ��� D [RES] 04 ���h Weapon Level (S): Staff ( E) Birthday: 3/6 Opinion: TBA [FRED] Name: Lv 1 �t���f���N�@(Furederiku) Frederick Class: Lv 1 �O���[�g�i�C�g Great Knight When/How: Automatic; Prologue Other Classes: -�\�V�A���i�C�g�@Cavalier -> �p���f�B���@Paladin �O���[�g�i�C�g�@Great Knight -�A�[�}�[�i�C�g�@Knight -> �W�F�l�����@General �O���[�g�i�C�g�@Great Knight -�h���S���i�C�g�@Dracoknight -> �h���S���}�X�^�[�@Dragonmaster �O���t�H���i�C�g�@Griffon Knight Support: -�w�����[�@(Henrii) Henry A -�N���� (Kuromu) Krom A -���B�I�[���@(Biooru) Viole A *-���Y�@(Rizu) Liz S *-�}���A�x���@(Mariaberu) Mariabel S *-�~���G���@(Mirieru) Miriel S *-�m�m�@(Nono) Nono S *-�T�[�����@(Saarya) Sariya S *-�\�����@(Soware) Soiree S *-�X�~�A�@(Sumia) Sumia S *-�e�B�A�� (Teiamo) Tiamo S *-�x���x�b�g�@(Berubetto) Velvet S Generation: I Children: Base Stats: B [HP] 28 C [ATK] 13 �� E [MAG] 02 ���� C [SKL] 12 �Z D [SPD] 10 ���� C [LUC] 06 �K�^ C [DEF] 14 ��� E [RES] 03 ���h Weapon Level (S): Sword (D), Lance (B), Axe (D) Birthday: 3/26 Opinion: TBA [VIOL] Name: ���B�I�[���@(Biooru) Viole Class: Lv 2 �A�[�`���[�@Archer -> �X�i�C�p�[�@Sniper /�@�{�E�i�C�g Bow Knight When/How: Automatic; Chapter 1, Turn 2 (Square X 16, Y 10) Other Classes: -�h���S���i�C�g�@Dracoknight -> �h���S���}�X�^�[�@Dragonmaster �O���t�H���i�C�g�@Griffon Knight -�����ҁ@Mage -> ���ҁ@Sage / �_�[�N�i�C�g�@Dark Knight Support: -���x���@(Ribera) Libera A -�t���f���N�@(Furederiku) Frederick A *-���Y�@(Rizu) Liz S *-�\�����@(Soware) Soiree S *-�}���A�x���@(Mariaberu) Mariabel S *-�e�B�A�� (Teiamo) Tiamo S *-�x���x�b�g�@(Berubetto) Velvet S *-�m�m�@(Nono) Nono S *-�I�����B�G�@(Orivie) Olivia S *-�Z���W���@(Serujyu) Serge S *-�~���G���@(Mirieru) Miriel S *-�T�[�����@(Saarya) Sariya S Generation: I Children: Base Stats: D [HP] 19 C [ATK] 06 �� D [MAG] 00 ���� C [SKL] 09 �Z C [SPD] 05 ���� C [LUC] 07 �K�^ D [DEF] 06 ��� D [RES] 01 ���h Weapon Level (S): D (Bow) Birthday: 12/10 Opinion: TBA [SOIR] Name: �\�����@(Soware) Soiree Class: Lv 2 �\�V�A���i�C�g�@Cavalier -> �p���f�B���@Paladin �O���[�g�i�C�g�@Great Knight When/How: Automatic; Chapter 1, Turn 2 (Square X 15, Y 11) Other Classes: -���m�@Myrmidon -> �\�[�h�}�X�^�[�@Swordmaster /�@�A�T�V�� Assassin -�h���S���i�C�g�@Dracoknight -> �h���S���}�X�^�[�@Dragonmaster �O���t�H���i�C�g�@Griffon Knight Support: -�~���G���@(Mirieru) Miriel A -�X�~�A�@(Sumia) Sumia A *-�N���� (Kuromu) Krom S *-�t���f���N�@(Furederiku) Frederick S *-�\�[���@(Sooru) Sol S *-�J�����@(Karamu) Callum S *-���q�g�@(Rihito) Richt S *-���F�C�N�@(Vaiku) Vake S *-���x���@(Ribera) Libera S *-�����N�[�@(Ronkuu) Ronku S *-�O���S�@(Gurego) Grego S *-�K�C�A�@(Gaia) Gaia S *-���B�I�[���@(Biooru) Viole S *-�w�����[�@(Henrii) Henry S *-�h�j�@(Doni) Donny S Generation: I Children: �f�W�F���@(Dejeru) Degel Base Stats: C [HP] 20 D [ATK] 07 �� E [MAG] 01 ���� C [SKL] 08 �Z C [SPD] 08 ���� B [LUC] 06 �K�^ D [DEF] 07 ��� E [RES] 02 ���h Weapon Level (S): Lance (D) Birthday: 12/5 Opinion: TBA [SOUL] Name: �\�[���@(Sooru) Sol Class: Lv 2 �\�V�A���i�C�g�@Cavalier -> �p���f�B���@Paladin �O���[�g�i�C�g�@Great Knight When/How: Automatic; Chapter 2 Start Other Classes: -���m�@Myrmidon -> �\�[�h�}�X�^�[�@Swordmaster /�@�A�T�V�� Assassin -�A�[�`���[�@Archer -> �X�i�C�p�[�@Sniper /�@�{�E�i�C�g Bow Knight Support: -�h�j�@(Doni) Donny A -�J�����@(Karamu) Callum A *-���Y�@(Riz) Liz S *-�\�����@(Soware) Soiree S *-�}���A�x���@(Mariaberu) Mariabel S *-�e�B�A�� (Teiamo) Tiamo S *-�x���x�b�g�@(Berubetto) Velvet S *-�m�m�@(Nono) Nono S *-�I�����B�G�@(Orivie) Olivia S *-�Z���W���@(Serujyu) Serge S *-�~���G���@(Mirieru) Miriel S *-�T�[�����@(Saarya) Sariya S Generation: I Children: Base Stats: C [HP] 22 C [ATK] 08 �� E [MAG] 00 ���� D [SKL] 07 �Z D [SPD] 06 ���� C [LUC] 05 �K�^ C [DEF] 08 ��� E [RES] 01 ���h Weapon Level (S): Sword (D) Birthday: 6/16 Opinion: TBA [VAKE] Name: ���F�C�N�@(Vaiku) Vake Class:�@Lv 3 ��m�@Fighter -> �E�H�[���A�[�@Warrior / �E�ҁ@Hero When/How: Automatic; Chapter 2 Start Other Classes: -�����@Thief -> �A�T�V���@Assassin / �g���b�N�X�^�[�@Trickster -�ؑ��@Barbarian -> �o�[�T�[�J�[�@Berserker / �E�H�[���A�[�@Warrior Support: -�N���� (Kuromu) Krom A -�����N�[�@(Ronkuu) Ronku A *-���Y�@(Rizu) Liz S *-�\�����@(Soware) Soiree S *-�}���A�x���@(Mariaberu) Mariabel S *-�e�B�A�� (Teiamo) Tiamo S *-�x���x�b�g�@(Berubetto) Velvet S *-�m�m�@(Nono) Nono S *-�I�����B�G�@(Orivie) Olivia S *-�Z���W���@(Serujyu) Serge S *-�~���G���@(Mirieru) Miriel S *-�T�[�����@(Saarya) Sariya S Generation: I Children: Base Stats: B [HP] 24 C [ATK] 09 �� E [MAG] 00 ���� C [SKL] 08 �Z D [SPD] 06 ���� C [LUC] 04 �K�^ C [DEF] 05 ��� E [RES] 00 ���h Weapon Level (S): Axe (D) Birthday: 12/26 Opinion: TBA [MIRI] Name: �~���G���@(Mirieru) Miriel Class: Lv 1 �����ҁ@Mage -> ���ҁ@Sage / �_�[�N�i�C�g�@Dark Knight When/How: Automatic; Chapter 2, Turn 2 (Space X 08, Y 20) Other Classes: -�g���o�h�[���@Troubadour -> ���@���L�����A�@Valkyri �o�g���V�X�^�[�@Battle Cleric -�_�[�N�}�[�W�@Dark Mage -> �\�[�T���[�@Sorcerer �_�[�N�i�C�g�@Dark Knight Support: -�\�����@(Soware) Soiree A -�Z���W���@(Serujyu) Serge A *-�t���f���N�@(Furederiku) Frederick S *-�\�[���@(Sooru) Sol S *-�J�����@(Karamu) Callum S *-���q�g�@(Rihito) Richt S *-���F�C�N�@(Vaiku) Vake S *-���x���@(Ribera) Libera S *-�����N�[�@(Ronkuu) Ronku S *-�O���S�@(Gurego) Grego S *-�K�C�A�@(Gaia) Gaia S *-���B�I�[���@(Biooru) Viole S *-�w�����[�@(Henrii) Henry S *-�h�j�@(Doni) Donny S Generation: I Children: �������@(Roran) Loran Base Stats: D [HP] 18 E [ATK] 00 �� C [MAG] 06 ���� C [SKL] 05 �Z C [SPD] 07 ���� C [LUC] 06 �K�^ E [DEF] 03 ��� D [RES] 04 ���h Weapon Level (S): X Birthday: 2/12 Opinion: TBA [SUMI] Name: �X�~�A�@(Sumia) Sumia Class: Lv 1 �y�K�T�X�i�C�g�@Pegasus Knight -> �t�@���R���i�C�g�@Falcon Knight �_�[�L�y�K�T�X Dark Pegasus When/How: Automatic; Chapter 3 Start Other Classes: -�A�[�}�[�i�C�g�@Knight -> �W�F�l�����@General �O���[�g�i�C�g�@Great Knight -�V�X�^�[�@Cleric -> �o�g���V�X�^�[�@Battle Cleric / ���ҁ@Sage Support: -�\�����@(Soware) Soiree A -�e�B�A�� (Teiamo) Tiamo A *-�N���� (Kuromu) Krom S *-�K�C�A�@(Gaia) Gaia S *-�t���f���N�@(Furederiku) Frederick S *-�w�����[�@(Henrii) Henry S Generation: I Children:�@�V���V�A�@(Shinshia) Cynthia Base Stats: D [HP] 18 D [ATK] 06 �� E [MAG] 03 ���� C [SKL] 11 �Z C [SPD] 11 ���� B [LUC] 08 �K�^ D [DEF] 05 ��� D [RES] 07 ���h Weapon Level (S): Lance (D) Birthday: 11/24 Opinion: TBA [CALL] Name: �J�����@(Karamu) Callum Class: Lv 5 �A�[�}�[�i�C�g�@Knight -> �W�F�l�����@General �O���[�g�i�C�g�@Great Knight When/How: Chapter 3; On Map as NPC [X 6, Y 14] from Turn 1, Speak with Krom to recruit! Other Classes: -�m���@Priest -> �o�g�������N�@Battle Monk / ���ҁ@Sage -�����@Thief -> �A�T�V���@Assassin / �g���b�N�X�^�[�@Trickster Support: -�h�j�@(Doni) Donny A -�\�[���@(Sooru) Sol A *-���Y�@(Rizu) Liz S *-�\�����@(Soware) Soiree S *-�}���A�x���@(Mariaberu) Mariabel S *-�e�B�A�� (Teiamo) Tiamo S *-�x���x�b�g�@(Berubetto) Velvet S *-�m�m�@(Nono) Nono S *-�I�����B�G�@(Orivie) Olivia S *-�Z���W���@(Serujyu) Serge S *-�~���G���@(Mirieru) Miriel S *-�T�[�����@(Saarya) Sariya S Generation: I Children: Base Stats: C [HP] 21 C [ATK] 10 �� E [MAG] 00 ���� C [SKL] 07 �Z D [SPD] 05 ���� D [LUC] 03 �K�^ B [DEF] 12 ��� D [RES] 02 ���h Weapon Level (S): Lance (D) Birthday: 6/24 Opinion: TBA [DONI] Name: �h�j�@(Doni) Donny Class: Lv 1 ���l�@Villager -> None When/How: Sidequest 01, He has to Level up to at least level 2 before the end of the mission Other Classes: -�b���@Mercenary -> �E�ҁ@Hero / �{�E�i�C�g�@Bow Knight -��m�@Fighter -> �E�H�[���A�[�@Warrior / �E�ҁ@Hero Support: -�\�[���@(Sooru) Sol A -�J�����@(Karamu) Callum A *-���Y�@(Rizu) Liz S *-�\�����@(Soware) Soiree S *-�}���A�x���@(Mariaberu) Mariabel S *-�e�B�A�� (Teiamo) Tiamo S *-�x���x�b�g�@(Berubetto) Velvet S *-�m�m�@(Nono) Nono S *-�I�����B�G�@(Orivie) Olivia S *-�Z���W���@(Serujyu) Serge S *-�~���G���@(Mirieru) Miriel S *-�T�[�����@(Saarya) Sariya S Generation: I Children: Base Stats: C [HP] 16 C [ATK] 04 �� E [MAG] 00 ���� C [SKL] 02 �Z C [SPD] 03 ���� A [LUC] 11 �K�^ D [DEF] 03 ��� E [RES] 00 ���h Weapon Level (S): Lance (E) Birthday: 6/4 Opinion: TBA [RONK] Name: �����N�[�@(Ronkuu) Ronku Class: Lv 4 ���m�@Myrmidon -> �\�[�h�}�X�^�[�@Swordmaster /�@�A�T�V�� Assassin When/How: Automatic; End of Chapter 4 Other Classes: -�����@Thief -> �A�T�V���@Assassin / �g���b�N�X�^�[�@Trickster -�h���S���i�C�g�@Dracoknight -> �h���S���}�X�^�[�@Dragonmaster �O���t�H���i�C�g�@Griffon Knight Support: -���F�C�N�@(Vaiku) Vake A -�O���S�@(Gurego) Grego A *-���Y�@(Rizu) Liz S *-�\�����@(Soware) Soiree S *-�}���A�x���@(Mariaberu) Mariabel S *-�e�B�A�� (Teiamo) Tiamo S *-�x���x�b�g�@(Berubetto) Velvet S *-�m�m�@(Nono) Nono S *-�I�����B�G�@(Orivie) Olivia S *-�Z���W���@(Serujyu) Serge S *-�~���G���@(Mirieru) Miriel S *-�T�[�����@(Saarya) Sariya S Generation: I Children: Base Stats: C [HP] 20 D [ATK] 06 �� E [MAG] 01 ���� C [SKL] 12 �Z C [SPD] 13 ���� B [LUC] 07 �K�^ D [DEF] 07 ��� E [RES] 02 ���h Weapon Level (S): Sword (C) Birthday: 10/10 Opinion: TBA [REHT] Name: ���q�g�@(Rihito) Richt Class: Lv 3 �����ҁ@Mage -> ���ҁ@Sage / �_�[�N�i�C�g�@Dark Knight When/How: Automatic; Chapter 5 Start, (X 15, Y 10) Other Classes: -�\�V�A���i�C�g�@Cavalier -> �p���f�B���@Paladin �O���[�g�i�C�g�@Great Knight -�A�[�`���[�@Archer -> �X�i�C�p�[�@Sniper /�@�{�E�i�C�g Bow Knight Support: -�O���S�@(Gurego) Grego A -�w�����[�@(Henrii) Henry A *-���Y�@(Rizu) Liz S *-�\�����@(Soware) Soiree S *-�}���A�x���@(Mariaberu) Mariabel S *-�e�B�A�� (Teiamo) Tiamo S *-�x���x�b�g�@(Berubetto) Velvet S *-�m�m�@(Nono) Nono S *-�I�����B�G�@(Orivie) Olivia S *-�Z���W���@(Serujyu) Serge S *-�~���G���@(Mirieru) Miriel S *-�T�[�����@(Saarya) Sariya S Generation: I Children: Base Stats: C [HP] 20 E [ATK] 03 �� D [MAG] 08 ���� D [SKL] 06 �Z D [SPD] 05 ���� B [LUC] 10 �K�^ D [DEF] 06 ��� D [RES] 03 ���h Weapon Level (S): Magic (D) Birthday: 5/23 Opinion: TBA [MABL] Name: �}���A�x���@(Mariaberu) Mariabel Class: Lv 3 �g���o�h�[���@Troubadour -> ���@���L�����A�@Valkyrie �o�g���V�X�^�[�@Battle Cleric When/How: Automatic; Chapter 5 Start (X 16, Y 11) Other Classes: -�y�K�T�X�i�C�g�@Pegasus Knight -> �t�@���R���i�C�g�@Falcon Knight �_�[�L�y�K�T�X�@Dark Pegasus -�����ҁ@Mage -> ���ҁ@Sage / �_�[�N�i�C�g�@Dark Knight Support: -���Y�@(Rizu) Liz A *-�N���� (Kuromu) Krom S *-�t���f���N�@(Furederiku) Frederick S *-�\�[���@(Sooru) Sol S *-�J�����@(Karamu) Callum S *-���q�g�@(Rihito) Richt S *-���F�C�N�@(Vaiku) Vake S *-���x���@(Ribera) Libera S *-�����N�[�@(Ronkuu) Ronku S *-�O���S�@(Gurego) Grego S *-�K�C�A�@(Gaia) Gaia S *-���B�I�[���@(Biooru) Viole S *-�w�����[�@(Henrii) Henry S *-�h�j�@(Doni) Donny S Generation: Children: �u���f�B�@(Buredi) Brady Base Stats: D [HP] 18 E [ATK] 00 �� C [MAG] 05 ���� C [SKL] 04 �Z D [SPD] 06 ���� A [LUC] 05 �K�^ E [DEF] 03 ��� C [RES] 06 ���h Weapon Level (S): Staff (D) Birthday: 4/14 Opinion: TBA [VLVT] Name: �x���x�b�g�@(Berubetto) Velvet Class: Lv 6 �^�O�G���@Taguel -> None When/How: Automatic; Chapter 6, Turn 2 (X 10, Y 02) Other Classes: -�����@Thief -> �A�T�V���@Assassin / �g���b�N�X�^�[�@Trickster -�h���S���i�C�g�@Dracoknight -> �h���S���}�X�^�[�@Dragonmaster �O���t�H���i�C�g�@Griffon Knight Support: -�e�B�A�� (Teiamo) Tiamo A -�I�����B�G�@(Orivie) Olivia A *-�t���f���N�@(Furederiku) Frederick S *-�\�[���@(Sooru) Sol S *-�J�����@(Karamu) Callum S *-���q�g�@(Rihito) Richt S *-���F�C�N�@(Vaiku) Vake S *-���x���@(Ribera) Libera S *-�����N�[�@(Ronkuu) Ronku S *-�O���S�@(Gurego) Grego S *-�K�C�A�@(Gaia) Gaia S *-���B�I�[���@(Biooru) Viole S *-�w�����[�@(Henrii) Henry S *-�h�j�@(Doni) Donny S Generation: I Children: �V�����u���[�@(Shanburee) Chambray Base Stats: B [HP] 28 C [ATK] 08 �� E [MAG] 01 ���� C [SKL] 09 �Z B [SPD] 10 ���� C [LUC] 08 �K�^ C [DEF] 07 ��� E [RES] 03 ���h Weapon Level (S): None Birthday: Opinion: TBA [GAIA] Name: �K�C�A�@(Gaia) Gaia Class: Lv 5 �����@Thief -> �A�T�V���@Assassin / �g���b�N�X�^�[�@Trickster When/How: Enemy on Chapter 6, Talk with Krom! (X 02, Y 08) Other Classes: -���m�@Myrmidon -> �\�[�h�}�X�^�[�@Swordmaster /�@�A�T�V�� Assassin -��m�@Fighter -> �E�H�[���A�[�@Warrior / �E�ҁ@Hero Support: -���x���@(Ribera) Libera A -�N���� (Kuromu) Krom A *-�X�~�A�@(Sumia) Sumia S *-���Y�@(Rizu) Liz S *-�\�����@(Soware) Soiree S *-�}���A�x���@(Mariaberu) Mariabel S *-�e�B�A�� (Teiamo) Tiamo S *-�x���x�b�g�@(Berubetto) Velvet S *-�m�m�@(Nono) Nono S *-�I�����B�G�@(Orivie) Olivia S *-�Z���W���@(Serujyu) Serge S *-�~���G���@(Mirieru) Miriel S *-�T�[�����@(Saarya) Sariya S Generation: I Children: Base Stats: C [HP] 22 C [ATK] 07 �� E [MAG] 00 ���� C [SKL] 13 �Z C [SPD] 15 ���� D [LUC] 06 �K�^ D [DEF] 05 ��� E [RES] 02 ���h Weapon Level (S): Sword (C) Birthday: 1/2 Opinion: TBA [TAMO] Name: �e�B�A�� (Teiamo) Tiamo Class: Lv 7 �y�K�T�X�i�C�g�@Pegasus Knight -> �t�@���R���i�C�g�@Falcon Knight �_�[�L�y�K�T�X�@Dark Pegasus When/How: Other Classes: -�b���@Mercenary -> �E�ҁ@Hero / �{�E�i�C�g�@Bow Knight -�_�[�N�}�[�W�@Dark Mage -> �\�[�T���[�@Sorcerer / �_�[�N�i�C�g�@Dark Knight Support: -�x���x�b�g�@(Berubetto) Velvet A -�X�~�A�@(Sumia) Sumia A *-�t���f���N�@(Furederiku) Frederick S *-�\�[���@(Sooru) Sol S *-�J�����@(Karamu) Callum S *-���q�g�@(Rihito) Richt S *-���F�C�N�@(Vaiku) Vake S *-���x���@(Ribera) Libera S *-�����N�[�@(Ronkuu) Ronku S *-�O���S�@(Gurego) Grego S *-�K�C�A�@(Gaia) Gaia S *-���B�I�[���@(Biooru) Viole S *-�w�����[�@(Henrii) Henry S *-�h�j�@(Doni) Donny S Generation: Children: �Z���i�@(Serena) Selena Base Stats: C [HP] 25 C [ATK] 09 �� E [MAG] 03 ���� D [SKL] 13 �Z D [SPD] 12 ���� C [LUC] 09 �K�^ C [DEF] 08 ��� D [RES] 08 ���h Weapon Level (S): Lance (C) Birthday: 7/7 Opinion: She worked out really well for me! I kept her as a Pegasus Knight at first, but Sumia seemed to do a lot better that way, so I swapped her classes around a few times to gather skills but couldn't really settle on a final one. I like her child a lot too! She's one of my favorite characters (both the mother and child together worked very nicely with an A support!) Her look has been very popular here (in Japan), and you can find a lot of fan art of her to show that! Her personality is pretty fun too in my opinion, as seen in exchanges with her own daughter and the like! Her Birthday is also on Tanabata, that's good luck! [GROG] Name: �O���S�@(Gurego) Grego Class: Lv 10 �b���@Mercenary -> �E�ҁ@Hero / �{�E�i�C�g�@Bow Knight When/How: Automatic; Chapter 8 Start (X 07, Y 15) Other Classes: -�ؑ��@Barbarian -> �o�[�T�[�J�[�@Berserker / �E�H�[���A�[�@Warrior -���m�@Myrmidon -> �\�[�h�}�X�^�[�@Swordmaster /�@�A�T�V�� Assassin Support: -���q�g�@(Rihito) Richt A -�����N�[�@(Ronkuu) Ronku A *-���Y�@(Rizu) Liz S *-�\�����@(Soware) Soiree S *-�}���A�x���@(Mariaberu) Mariabel S *-�e�B�A�� (Teiamo) Tiamo S *-�x���x�b�g�@(Berubetto) Velvet S *-�m�m�@(Nono) Nono S *-�I�����B�G�@(Orivie) Olivia S *-�Z���W���@(Serujyu) Serge S *-�~���G���@(Mirieru) Miriel S *-�T�[�����@(Saarya) Sariya S Generation: I Children: Base Stats: B [HP] 30 C [ATK] 12 �� E [MAG] 00 ���� C [SKL] 13 �Z D [SPD] 11 ���� C [LUC] 08 �K�^ C [DEF] 10 ��� E [RES] 02 ���h Weapon Level (S): Sword (C) Birthday: 1/27 Opinion: TBA [NONO] Name: �m�m�@(Nono) Nono Class: Lv 3 �}���N�[�g�@Manakete -> None When/How: Automatic; Chapter 8 Start (X 08, Y 15) Other Classes: -�h���S���i�C�g�@Dracoknight -> �h���S���}�X�^�[�@Dragonmaster �O���t�H���i�C�g�@Griffon Knight -�����ҁ@Mage -> ���ҁ@Sage / �_�[�N�i�C�g�@Dark Knight Support: -�Z���W���@(Serujyu) Serge A -�T�[�����@(Saarya) Sariya A *-�t���f���N�@(Furederiku) Frederick S *-�\�[���@(Sooru) Sol S *-�J�����@(Karamu) Callum S *-���q�g�@(Rihito) Richt S *-���F�C�N�@(Vaiku) Vake S *-���x���@(Ribera) Libera S *-�����N�[�@(Ronkuu) Ronku S *-�O���S�@(Gurego) Grego S *-�K�C�A�@(Gaia) Gaia S *-���B�I�[���@(Biooru) Viole S *-�w�����[�@(Henrii) Henry S *-�h�j�@(Doni) Donny S Generation: I Children: �����@(Nn) Nn Base Stats: A [HP] 18 C [ATK] 04 �� D [MAG] 00 ���� D [SKL] 02 �Z D [SPD] 03 ���� B [LUC] 08 �K�^ C [DEF] 02 ��� D [RES] 02 ���h Weapon Level (S): None Birthday: 9/21 Opinion: TBA [RIBA] Name: ���x���@(Ribera) Libera Class: �o�g�������N�@Battle Monk When/How: Chapter 9 Start (X 02, Y20), He is an NPC, you have to talk to him with Krom! Other Classes: -�m���@Priest -> �o�g�������N�@Battle Monk / ���ҁ@Sage -�����ҁ@Mage -> ���ҁ@Sage / �_�[�N�i�C�g�@Dark Knight -�_�[�N�}�[�W�@Dark Mage -> �\�[�T���[�@Sorcerer / �_�[�N�i�C�g�@Dark Knight Support: -�K�C�A�@(Gaia) Gaia A -���B�I�[���@(Biooru) Viole A *-���Y�@(Rizu) Liz S *-�\�����@(Soware) Soiree S *-�}���A�x���@(Mariaberu) Mariabel S *-�e�B�A�� (Teiamo) Tiamo S *-�x���x�b�g�@(Berubetto) Velvet S *-�m�m�@(Nono) Nono S *-�I�����B�G�@(Orivie) Olivia S *-�Z���W���@(Serujyu) Serge S *-�~���G���@(Mirieru) Miriel S *-�T�[�����@(Saarya) Sariya S Generation: I Children: Base Stats: C [HP] 38 D [ATK] 14 �� D [MAG] 15 ���� C [SKL] 12 �Z D [SPD] 13 ���� C [LUC] 10 �K�^ D [DEF] 11 ��� D [RES] 16 ���h Weapon Level (S): Axe (C) Staff (C) Birthday: 7/1 Opinion: TBA [SRYA] Name: �T�[�����@(Saarya) Sariya Class: Lv 10 �_�[�N�}�[�W�@Dark Mage -> �\�[�T���[�@Sorcerer �_�[�N�i�C�g�@Dark Knight When/How: Chapter 9, Enemy (X 15, Y 19), Talk with Krom! Other Classes: -�A�[�`���[�@Archer -> �X�i�C�p�[�@Sniper /�@�{�E�i�C�g Bow Knight -�A�[�}�[�i�C�g�@Knight -> �W�F�l�����@General �O���[�g�i�C�g�@Great Knight Support: -�m�m�@(Nono) Nono A *-�t���f���N�@(Furederiku) Frederick S *-�\�[���@(Sooru) Sol S *-�J�����@(Karamu) Callum S *-���q�g�@(Rihito) Richt S *-���F�C�N�@(Vaiku) Vake S *-���x���@(Ribera) Libera S *-�����N�[�@(Ronkuu) Ronku S *-�O���S�@(Gurego) Grego S *-�K�C�A�@(Gaia) Gaia S *-���B�I�[���@(Biooru) Viole S *-�w�����[�@(Henrii) Henry S *-�h�j�@(Doni) Donny S Generation: I Children: �m���[���@(Nowaaru) Noire Base Stats: C [HP] 25 D [ATK] 04 �� C [MAG] 11 ���� D [SKL] 05 �Z C [SPD] 12 ���� C [LUC] 03 �K�^ D [DEF] 10 ��� E [RES] 07 ���h Weapon Level (S): Magic (Including Dark) (D) Birthday: 4/2 Opinion: TBA [ANNA] Name: �A���i�@(Anna) Anna Class: �g���b�N�X�^�[ Trickster When/How: Sidequest 4, She is an NPC (X 07, Y 12), Talk with Krom! Other Classes: -�A�[�`���[�@Archer -> �X�i�C�p�[�@Sniper /�@�{�E�i�C�g Bow Knight -�����@Thief -> �A�T�V���@Assassin / �g���b�N�X�^�[�@Trickster -�����ҁ@Mage -> ���ҁ@Sage / �_�[�N�i�C�g�@Dark Knight Support: -�`�L�@(Chiki) Tiki A Generation: I Children: None Base Stats: C [HP] 35 D [ATK] 12 �� D [MAG] 17 ���� D [SKL] 22 �Z D [SPD] 21 ���� A [LUC] 25 �K�^ D [DEF] 08 ��� D [RES] 10 ���h Weapon Level (S): Sword (C) Staff (D) Birthday: 6/11 Opinion: TBA [ORYL] Name: �I�����B�G�@(Orivie) Olivia Class: �x��q�@Dancer -> None When/How: Automatic; Chapter 11 Start Other Classes: -���m�@Myrmidon -> �\�[�h�}�X�^�[�@Swordmaster /�@�A�T�V�� Assassin -�y�K�T�X�i�C�g�@Pegasus Knight -> �t�@���R���i�C�g�@Falcon Knight �_�[�L�y�K�T�X�@Dark Pegasus Support: -�}���A�x���@(Mariaberu) Mariabel A -�x���x�b�g�@(Berubetto) Velvet A *-�N���� (Kuromu) Krom S *-�t���f���N�@(Furederiku) Frederick S *-�\�[���@(Sooru) Sol S *-�J�����@(Karamu) Callum S *-���q�g�@(Rihito) Richt S *-���F�C�N�@(Vaiku) Vake S *-���x���@(Ribera) Libera S *-�����N�[�@(Ronkuu) Ronku S *-�O���S�@(Gurego) Grego S *-�K�C�A�@(Gaia) Gaia S *-���B�I�[���@(Biooru) Viole S *-�w�����[�@(Henrii) Henry S *-�h�j�@(Doni) Donny S Generation: I Children: �A�Y�[���@(Azuuru) Azure Base Stats: C [HP] 18 D [ATK] 03 �� D [MAG] 01 ���� C [SKL] 08 �Z C [SPD] 09 ���� B [LUC] 05 �K�^ E [DEF] 03 ��� E [RES] 02 ���h Weapon Level (S): Sword (D) Birthday: 8/20 Opinion: She's the only dancer you get in this game! She's a very useful unit, but initially very weak, so you have to do your best to defend her. Luckily she's easy to level up since the dancing gives experience! She will do really nicely in the luck and speed category, so will often be able to dodge in those vital moments. Eventually I made her an Assassin, and a Swordmaster, then back to Dancer! That way, she was able to not only dance, but also defend herself by using the skills Astra or Lethality, hehe. The overly shy personality may get annoying for some, but to those it was aiming to appeal to here (in Japan), it certainly worked! She is still a good unit for support regardless of that. [SURG] Name: �Z���W���@(Serujyu) Serge Class: Lv 12 �h���S���i�C�g�@Dracoknight -> �h���S���}�X�^�[�@Dragonmaster �O���t�H���i�C�g�@Griffon Knight When/How: Automatic; Chapter 12 Start Other Classes: -�g���o�h�[���@Troubadour -> ���@���L�����A�@Valkyrie �o�g���V�X�^�[�@Battle Cleric -�V�X�^�[�@Cleric -> �o�g���V�X�^�[�@Battle Cleric / ���ҁ@Sage Support: -�m�m�@(Nono) Nono A -�~���G���@(Mirieru) Miriel A *-�t���f���N�@(Furederiku) Frederick S *-�\�[���@(Sooru) Sol S *-�J�����@(Karamu) Callum S *-���q�g�@(Rihito) Richt S *-���F�C�N�@(Vaiku) Vake S *-���x���@(Ribera) Libera S *-�����N�[�@(Ronkuu) Ronku S *-�O���S�@(Gurego) Grego S *-�K�C�A�@(Gaia) Gaia S *-���B�I�[���@(Biooru) Viole S *-�w�����[�@(Henrii) Henry S *-�h�j�@(Doni) Donny S Generation: I Children: �W�F���[���@(Jeroomu) Jerome Base Stats: B [HP] 30 C [ATK] 14 �� E [MAG] 01 ���� C [SKL] 12 �Z D [SPD] 11 ���� C [LUC] 08 �K�^ C [DEF] 15 ��� E [RES] 02 ���h Weapon Level (S): Axe (C) Birthday: 10/17 Opinion: TBA [HNRY] Name: �w�����[�@(Henrii) Henry Class: Lv 12 �_�[�N�}�[�W�@Dark Mage -> �\�[�T���[�@Sorcerer �_�[�N�i�C�g�@Dark Knight When/How: Automatic; Chapter 13 Start Other Classes: -�ؑ��@Barbarian -> �o�[�T�[�J�[�@Berserker / �E�H�[���A�[�@Warrior -�����@Thief -> �A�T�V���@Assassin / �g���b�N�X�^�[�@Trickster Support: -�t���f���N�@(Furederiku) Frederick A -���q�g�@(Rihito) Richt A *-�X�~�A�@(Sumia) Sumia S *-���Y�@(Rizu) Liz S *-�\�����@(Soware) Soiree S *-�}���A�x���@(Mariaberu) Mariabel S *-�e�B�A�� (Teiamo) Tiamo S *-�x���x�b�g�@(Berubetto) Velvet S *-�m�m�@(Nono) Nono S *-�I�����B�G�@(Orivie) Olivia S *-�Z���W���@(Serujyu) Serge S *-�~���G���@(Mirieru) Miriel S *-�T�[�����@(Saarya) Sariya S Generation: I Children: Base Stats: C [HP] 28 D [ATK] 06 �� D [MAG] 13 ���� C [SKL] 14 �Z C [SPD] 08 ���� C [LUC] 10 �K�^ C [DEF] 12 ��� E [RES] 05 ���h Weapon Level (S): Magic (C) Birthday: 11/13 Opinion: TBA [RKNA] Name: ���L�i�@(Rukina) Lucina Class: Lv 10 ���[�h�@Lord -> �}�X�^�[���[�h�@Master Lord When/How: Automatic; Chapter 13 End Other Classes: -Note: While a Generation II Unit, Put here since it's more like 1 1/2... Will inherit Mother's Class-possibilities in addition to below. -Note: This Profile is in both Gen I and II's lists -�\�V�A���i�C�g�@Cavalier -> �p���f�B���@Paladin / �O���[�g�i�C�g�@Great Knight (From Krom) -�A�[�`���[�@Archer -> �X�i�C�p�[�@Sniper /�@�{�E�i�C�g Bow Knight (From Krom) Support: (Can still support/marry My Unit (if male)) �@-��@Mother A (Depends on Krom's partner) -�Z��@Sibling A (Depends on Krom's partner) -�N�����@(Kuromu) Krom A -�f�W�F���@(Dejeru) Degel -�`�L�@(Chiki) Tiki A -�V���V�A�@(Shinshia) Cynthia *-���[�h�@(Waado) Wood *-�A�Y�[���@(Azuuru) Azure *-�u���f�B�@(Buredi) Brady *-�V�����u���[�@(Shanbure) Chambray *-�������@(Roran) Loran *-�W�F���[���@(Jeroomu) Jerome *-�}�[�N�@(Maaku) Mark (If Male and not Brother) Generation: I/II (Marriable with Kids, Yet...) Children: Can be a Parent to Mark (If My Unit is Male) Parent: �N�����@(Kuromu) Krom (Always), Mother Can Vary Base Stats: C [HP] 12 D [ATK] 05 �� E [MAG] 01 ���� C [SKL] 08 �Z C [SPD] 04 ���� A [LUC] 13 �K�^ D [DEF] 03 ��� D [RES] 03 ���h Weapon Level (S): Sword (C) Birthday: 4/20 Opinion: She was probably my overall most successful unit, with the best performence overall. MyUnit had married Krom, and so she had inherited every avaliable Female class, and so could acquire any skill of those classes if changed and trained to the required levels. Considering she had already started with Aether among other things, as well as the ability to support my other most often used units (i.e. MyUnit, Krom, Wood, Mark (who was a sibling), etc, and then paired with the fact she also gets an infinite weapon all came down to her being an incredible unit during my playthrough! I settled on Master Lord in the end as I liked the model best, and the well rounded stats, over the other classes she could be. I also like her design a lot! Nothing skimpy and fanservicey here! In terms of personality, she's quite the loyal one, with a strong exterior and a softer interior. Some with a degree of understanding of Japanese (and even those without) may get tired of her saying Otou-sama �����l (My Lord-father), a lot, or Okaa-sama ����l (My Lord-Mother) a lot, but I forgave her for it when you understand the circumstance of where she's coming from (that is, a world where everyone's parents are dead). Besides, she was my daughter in the playthrough! I have a soft spot for her by default this way! Hehe. [SIRI] Name: �T�C���@(Sairi) Sairi Class: Lv 1 �\�[�h�}�X�^�[�@Swordmaster When/How: Chapter 15, an NPC (X 21, Y 01), speak with Krom! Other Classes: -���m�@Myrmidon -> �\�[�h�}�X�^�[�@Swordmaster /�@�A�T�V�� Assassin -�y�K�T�X�i�C�g�@Pegasus Knight -> �t�@���R���i�C�g�@Falcon Knight �_�[�L�y�K�T�X�@Dark Pegasus -�h���S���i�C�g�@Dracoknight -> �h���S���}�X�^�[�@Dragonmaster �O���t�H���i�C�g�@Griffon Knight Support: -�`�L�@(Chiki) Tiki A Generation: I Children: None Base Stats: C [HP] 39 D [ATK] 17 �� E [MAG] 07 ���� C [SKL] 23 �Z C [SPD] 26 ���� C [LUC] 20 �K�^ D [DEF] 12 ��� D [RES] 10 ���h Weapon Level (S): Sword (B) Birthday: 1/11 Opinion: TBA [TIKI] Name: �`�L�@(Chiki) Tiki Class: �}���N�[�g�@Manakete -> None When/How: Automatic; Sidequest 17's End Other Classes: -�h���S���i�C�g�@Dracoknight -> �h���S���}�X�^�[�@Dragonmaster �O���t�H���i�C�g�@Griffon Knight -�����ҁ@Mage -> ���ҁ@Sage / �_�[�N�i�C�g�@Dark Knight Support: -���L�i�@(Rukina) Lucina A -�A���i�@(Anna) Anna A -�T�C���@(Sairi) Sairi A -�����@(Nn) Nn A Generation: I Children: None Base Stats: A [HP] 39 C [ATK] 18 �� C [MAG] 10 ���� D [SKL] 14 �Z D [SPD] 16 ���� A [LUC] 18 �K�^ C [DEF] 15 ��� C [RES] 12 ���h Weapon Level (S): None Birthday: 2/28 Opinion: A cameo from the older games, just a little more grown up. She comes a little latish in the game, but if you like to grind in skirmishes to bring people up to speed, she will probably work nicely! But at this point I imagine you would already have a select group of powerful units that may end up benching Tiki anyway. It all just comes down to how you play! Though her story presence is off and on, she's still able to die and remain dead for the epilogue. I reclassed her into a Dragonknight when she maxed out her Manakete level, and she did okay there too, but not as good as my already existing Pegasus/ Dragonknights. So it comes down to your preference and patience, really! Due to design, she's really popular here (in Japan) as you can imagine! She has quite a bit of fan art of her as well that you can easily find on places like pixiv! Personality wise, despite the exterior can still be a little childish. The supports with the female MyUnit is pretty silly. [BAJO] Name: Lv 10 �o�W�[���I�@(Bajiirio) Basilio Class: �E�H�[���A�[�@Warrior When/How: Automatic; Chapter 23; After defeating Fauder (X 16, Y 06) Other Classes: -�ؑ��@Barbarian -> �o�[�T�[�J�[�@Berserker / �E�H�[���A�[�@Warrior -�A�[�}�[�i�C�g�@Knight -> �W�F�l�����@General �O���[�g�i�C�g�@Great Knight -��m�@Fighter -> �E�H�[���A�[�@Warrior / �E�ҁ@Hero Support: -�t�����B�A (Furavia) Flavia A Generation: I Children: None Base Stats: B [HP] 61 C [ATK] 30 �� E [MAG] 03 ���� C [SKL] 25 �Z D [SPD] 21 ���� C [LUC] 18 �K�^ C [DEF] 20 ��� E [RES] 08 ���h Weapon Level (S): Axe (A) Bow (B) Birthday: 8/13 Opinion: His story presence is great, but by the time you get him as a playable character, the average party and equivalent level of Warrior may be doing much better than him. He has good HP and attack going for him, but his speed and defense start to lag behind what others you may have. You get him on the third last chapter of the game, so storywise he may not be too useful, but if messing around with skirmishes and such before the last level, you may find some use! Personally, I think his funky clothing is awesome, and seems to have set the standard for the warrior model! He also has a lovely laugh. [FRBA] Name:�@�t�����B�A (Furavia) Flavia Class: Lv 10 �E�ҁ@Hero When/How: Automatic; Chapter 23; After defeating Fauder (X 17, Y 05) Other Classes: -�b���@Mercenary -> �E�ҁ@Hero / �{�E�i�C�g�@Bow Knight -�����@Thief -> �A�T�V���@Assassin / �g���b�N�X�^�[�@Trickster -�A�[�}�[�i�C�g�@Knight -> �W�F�l�����@General �O���[�g�i�C�g�@Great Knight Support: -�o�W�[���I�@(Bajiirio) Basilio Generation: I Children: None Base Stats: C [HP] 48 D [ATK] 25 �� E [MAG] 05 ���� C [SKL] 28 �Z C [SPD] 26 ���� B [LUC] 21 �K�^ D [DEF] 23 ��� D [RES] 11 ���h Weapon Level (S): Sword (A) Axe (B) Birthday: 10/28 Opinion: I love the Hero class! Especially when a female hero pops around now and then. Unfortunately she falls behind a bit compared to other Heroes/units you may have by Chapter 23. At Level 10 as a Hero one's average stats would be better. Her design is okay I think! Certainly unique for a Fire Emblem game! I haven't heard much about her from my friends who play and love this game, and have not seen much work of her online, so I assume she may not be as popular here. Perhaps if/when the game is released overseas? ------------------------------------------------------------------------------- Generation II -Note: Section still in progress. -Note: Alternate classes (the ones that they don't start off as) are inherited from the parent's alternate classes. MyUnit's children will have all classes avaliable to that gender unlocked. -Note: Skills are passed down from parents -Note: Sidequests unlock the moment an S rank is reached with the parents, and if the story is after Chapter 14. [RKNA] Name: ���L�i�@(Rukina) Lucina Class: Lv 10 ���[�h�@Lord -> �}�X�^�[���[�h�@Master Lord When/How: Automatic; Chapter 13 End Other Classes: -Note: While a Generation II Unit, Put here since it's more like 1 1/2... Will inherit Mother's Class-possibilities in addition to below. -Note: This Profile is in both Gen I and II's lists -�\�V�A���i�C�g�@Cavalier -> �p���f�B���@Paladin �O���[�g�i�C�g�@Great Knight (From Krom) -�A�[�`���[�@Archer -> �X�i�C�p�[�@Sniper /�@�{�E�i�C�g Bow Knight (From Krom) Support: (Can still support/marry My Unit (if male)) �@-��@Mother A (Depends on Krom's partner) -�Z��@Sibling A (Depends on Krom's partner) -�N�����@(Kuromu) Krom A -�f�W�F���@(Dejeru) Degel -�`�L�@(Chiki) Tiki A -�V���V�A�@(Shinshia) Cynthia *-���[�h�@(Waado) Wood *-�A�Y�[���@(Azuuru) Azure *-�u���f�B�@(Buredi) Brady *-�V�����u���[�@(Shanbure) Chambray *-�������@(Roran) Loran *-�W�F���[���@(Jeroomu) Jerome *-�}�[�N�@(Maaku) Mark (If Male and not Brother) Generation: I/II (Marriable with Kids, Yet...) Children: Can be a Parent to Mark (If My Unit is Male) Parent: �N�����@(Kuromu) Krom (Always), Mother Can Vary Base Stats: C [HP] 12 D [ATK] 05 �� E [MAG] 01 ���� C [SKL] 08 �Z C [SPD] 04 ���� A [LUC] 13 �K�^ D [DEF] 03 ��� D [RES] 03 ���h Weapon Level (S): Sword (C) Birthday: 4/20 Opinion: She was probably my overall most successful unit, with the best performence overall. MyUnit had married Krom, and so she had inherited every avaliable Female class, and so could acquire any skill of those classes if changed and trained to the required levels. Considering she had already started with Aether among other things, as well as the ability to support my other most often used units (i.e. MyUnit, Krom, Wood, Mark (who was a sibling), etc, and then paired with the fact she also gets an infinite weapon all came down to her being an incredible unit during my playthrough! I settled on Master Lord in the end as I liked the model best, and the well rounded stats, over the other classes she could be. I also like her design a lot! Nothing skimpy and fanservicey here! In terms of personality, she's quite the loyal one, with a strong exterior and a softer interior. Some with a degree of understanding of Japanese (and even those without) may get tired of her saying Otou-sama �����l (My Lord-father), a lot, or Okaa-sama ����l (My Lord-Mother) a lot, but I forgave her for it when you understand the circumstance of where she's coming from, I guess! Besides, she was my daughter in the playthrough! I have a soft spot for her by default this way! Hehe. Name: Class: When/How: Other Classes: Support: Generation: Children/Parent: Base Stats: X [HP] XX X [ATK] XX �� X [MAG] XX ���� X [SKL] XX �Z X [SPD] XX ���� X [LUC] XX �K�^ X [DEF] XX ��� X [RES] XX ���h Weapon Level (S): X Birthday: Opinion: TBA ------------------------------------------------------------------------------ -Special/DLC Characters- -Spotpass: Kakusei �o�� -Note: These characters only support My Unit. -Note: These characters are unlocked via spotpass content, with chapters/ ways to unlock them only after that content is received. [GANG] Name:�@�M�������� (Gyanreru) Gangrel Class: Lv 15 �g���b�N�X�^�[�@Trickster When/How: SpotPass Content; Sidequest 18; Enemy (X 11, Y 14); Talk with Krom 3 Times! Other Classes: -�����@Thief -> �A�T�V���@Assassin / �g���b�N�X�^�[�@Trickster -�ؑ��@Barbarian -> �o�[�T�[�J�[�@Berserker / �E�H�[���A�[�@Warrior -�_�[�N�}�[�W�@Dark Mage -> �\�[�T���[�@Sorcerer / �_�[�N�i�C�g�@Dark Knight Support: None Generation: I Children: None Base Stats: C [HP] 49 C [ATK] 21 �� D [MAG] 20 ���� C [SKL] 29 �Z C [SPD] 33 ���� D [LUC] 15 �K�^ D [DEF] 18 ��� D [RES] 17 ���h Weapon Level (S): Sword (B) Staff (C) Birthday: 3/16 Opinion: TBA [VLHT] Name: ���@���n���g�@(Varuharuto) Valhart Class: Lv 30 �I�[�o�[���[�h�@Overlord When/How: SpotPass Content; Sidequest 19; Enemy; Fight with Krom, Defeat, End of Level Other Classes: -�A�[�}�[�i�C�g�@Knight -> �W�F�l�����@General �O���[�g�i�C�g�@Great Knight -�h���S���i�C�g�@Dracoknight -> �h���S���}�X�^�[�@Dragonmaster �O���t�H���i�C�g�@Griffon Knight Support: None Generation: I Children: None Base Stats: A [HP] 71 B [ATK] 39 �� E [MAG] 15 ���� D [SKL] 33 �Z D [SPD] 32 ���� C [LUC] 30 �K�^ C [DEF] 35 ��� D [RES] 19 ���h Weapon Level (S): Sword (A), Lance (A), Axe (A) Birthday: 9/14 Opinion: TBA [EMRN] Name: �G�����i�@(Emerina) Emerina Class: Lv 10 ���ҁ@Sage When/How: SpotPass Other Classes: -�V�X�^�[�@Cleric -> �o�g���V�X�^�[�@Battle Cleric / ���ҁ@Sage -�\�V�A���i�C�g�@Cavalier -> �p���f�B���@Paladin �O���[�g�i�C�g�@Great Knight -�A�[�`���[�@Archer -> �X�i�C�p�[�@Sniper /�@�{�E�i�C�g Bow Knight Support: None Generation: I Children: None Base Stats: C [HP] 42 E [ATK] 05 �� B [MAG] 26 ���� C [SKL] 23 �Z C [SPD] 25 ���� A [LUC] 13 �K�^ D [DEF] 12 ��� D [RES] 20 ���h Weapon Level (S): Tomes (C) Staff (A) Birthday: 12/23 Opinion: TBA [RNHA] Name: �����n�@(Renha) Renha Class: Lv 20 �\�[�h�}�X�^�[�@Swordmaster When/How: SpotPass Other Classes: -���m�@Myrmidon -> �\�[�h�}�X�^�[�@Swordmaster /�@�A�T�V�� Assassin -�A�[�`���[�@Archer -> �X�i�C�p�[�@Sniper /�@�{�E�i�C�g Bow Knight -�h���S���i�C�g�@Dracoknight -> �h���S���}�X�^�[�@Dragonmaster �O���t�H���i�C�g�@Griffon Knight Support: None Generation: I Children: None Base Stats: B [HP] 60 C [ATK] 30 �� E [MAG] 05 ���� C [SKL] 39 �Z C [SPD] 40 ���� B [LUC] 28 �K�^ D [DEF] 21 ��� E [RES] 18 ���h Weapon Level (S): Sword (A) Birthday: 7/23 Opinion: TBA [INBS] Name: �C���o�[�X�@(Inbaasu) Inverse Class: Lv 20 �_�[�L�y�K�T�X�@Dark Pegasus When/How: SpotPass Other Classes: -�y�K�T�X�i�C�g�@Pegasus Knight -> �t�@���R���i�C�g�@Falcon Knight �_�[�L�y�K�T�X�@Dark Pegasus -�h���S���i�C�g�@Dracoknight -> �h���S���}�X�^�[�@Dragonmaster �O���t�H���i�C�g�@Griffon Knight -�_�[�N�}�[�W�@Dark Mage -> �\�[�T���[�@Sorcerer / �_�[�N�i�C�g�@Dark Knight Support: None Generation: I Children: None Base Stats: C [HP] 55 D [ATK] 24 �� C [MAG] 31 ���� D [SKL] 29 �Z C [SPD] 32 ���� B [LUC] 26 �K�^ D [DEF] 21 ��� D [RES] 28 ���h Weapon Level (S): X Birthday: 5/27 Opinion: TBA ------------------------------------------------------------------------------- -Section still in Progress- -Spotpass: Genealogy of the Holy War ����̌n�� -Note: (Cannot be supported) -Spotpass: Shadow Dragon �V�E�Í����ƌ��̌� -Note: (Cannot be supported) -Spotpass: Sword of Seals ����̌� -Note: (Cannot be supported) ------------------------------------------------------------------------------- -Paid DLC: (Cannot be supported, No Birthdays) - Section still in progress. [MRTH] Name: �}���X�@(Marusu) Marth Class: Lv 8 �X�^�[���[�h�@Star Lord When/How: DLC 1 - (0 Yen Until May 31st, 2012, 300 Yen) Other Classes: -Every Male Class (See Class List) Base Stats: C [HP] 25 C [ATK] 10 �� E [MAG] 02 ���� C [SKL] 12 �Z C [SPD] 12 ���� A [LUC] 08 �K�^ D [DEF] 03 ��� D [RES] 07 ���h Weapon Level (S): Sword (C) Skills: �J���X�}�@Charisma, �ǐ����@Good Growths Opinion: TBA [LEAF] Name: ���[�t�@(Riifu) Leaf Class: Lv 1 �g���b�N�X�^�@Trickster When/How: DLC 2 - (350 Yen) Other Classes: -Every Male Class (See Class List) Base Stats: X [HP] 40 X [ATK] 22 �� X [MAG] 20 ���� X [SKL] 25 �Z X [SPD] 28 ���� X [LUC] 24 �K�^ X [DEF] 17 ��� X [RES] 12 ���h Weapon Level (S): Sword (C) Staff (E) Skills: ���J�� Picklocks, �� Renewal, ������ Weak Beats Strong Opinion: TBA [ROYY] Name: ���C�@(Roi) Roy Class: Lv 11 �b���@Mercenary When/How: DLC 3 - (250 Yen) (Needs: DLC 1) Other Classes: -Every Male Class (See Class List) Base Stats: X [HP] 27 X [ATK] 11 �� X [MAG] 01 ���� X [SKL] 13 �Z X [SPD] 12 ���� X [LUC] 06 �K�^ X [DEF] 08 ��� X [RES] 00 ���h Weapon Level (S): Sword (C) Skills: �f���A���A�^�b�N�{�@Dual Attack+, ���� Holy Shield Opinion: TBA [ARUM] Name: �A�����@(Arumu) Arum Class: Lv 21 ����m Magic Fighter When/How: DLC 4 - (400 Yen) Other Classes: -Every Male Class (See Class List) Base Stats: X [HP] 50 X [ATK] 26 �� X [MAG] 05 ���� X [SKL] 21 �Z X [SPD] 20 ���� X [LUC] 18 �K�^ X [DEF] 22 ��� X [RES] 17 ���h Weapon Level (S): Sword (B) Axe (D) Tomes (E) Skills: ���h+10�@Resistance +10, ������M Quick Slash, ���h�̋��с@Resistance Cry Opinion: TBA [MCAH] Name: �~�J���@(Mikaya) Micaiah Class: Lv 12 �_�[�N�}�[�W�@Dark Mage When/How: DLC 6 - (300 Yen) (Needs: DLC 1, DLC3) Other Classes: -Every Female Class (See Class List) Base Stats: X [HP] 26 X [ATK] 02 �� X [MAG] 13 ���� X [SKL] 12 �Z X [SPD] 11 ���� X [LUC] 14 �K�^ X [DEF] 07 ��� X [RES] 11 ���h Weapon Level (S): Tomes (C) Skills: �Èł̉��� Dark Blessing, �K�^�̋��с@Luck Cry Opinion: TBA [ENCA] Name: �G�����V�A�@(Erinshia) Elincia Class: Lv 6 �t�@���R���i�C�g�@Falcon Knight When/How: DLC 7 - (350 Yen) Other Classes: -Every Female Class (See Class List) Base Stats: X [HP] 40 X [ATK] 16 �� X [MAG] 18 ���� X [SKL] 24 �Z X [SPD] 25 ���� X [LUC] 19 �K�^ X [DEF] 12 ��� X [RES] 19 ���h Weapon Level (S): Lance (C) Staff (B) Skills: �����̋��с@Speed Cry, �J���X�}�@Charisma, �� Renewal, �@�@�@�@�@�@�@�@�f���A���T�|�[�g+ Dual Support+ Opinion: TBA [EPRM] Name: �G�t�����@(Efuramu) Ephraim Class: Lv 20 �O���[�g�i�C�g�@Great Knight When/How: DLC 8 - (350 Yen) Other Classes: -Every Male Class (See Class List) Base Stats: X [HP] 71 X [ATK] 40 �� X [MAG] 03 ���� X [SKL] 35 �Z X [SPD] 33 ���� X [LUC] 31 �K�^ X [DEF] 36 ��� X [RES] 10 ���h Weapon Level (S): Sword (C), Lance (A), Axe (C) Skills: �J���X�}�@Charisma, �|�̎E���@Bow Slayer, ���̊�@Royal Weapon, ���O�퓬�@Outdoor Battles, �����@Luna Opinion: TBA ============================================================================== CLASSES [CLAS] ============================================================================== All the classes in the game, and which characters can be/are will be listed here! Quick Class Overview/Promotion: (Japanese characters provided): -Note: Slash (/) indicates multiple ability to level up. -Note: If the same class appeared in previous games, their translation is given that localized name! If not, it is a direct translation (and built to correspond to Serenesforest, rather than what I would translate it as). -Note: Male Only Classes: (All promotions that come with the below as well) -��m�@Fighter -�ؑ��@Barbarian -�m���@Priest -���l�@Villager -Note: Female Only Classes: (All promotions that come with the below as well) -�y�K�T�X�i�C�g�@Pegasus Knight -�V�X�^�[�@Cleric -�g���o�h�[���@Troubadour -�x��q�@Dancer Class Trees: ���[�h�@Lord -> �}�X�^�[���[�h�@Master Lord ��p�t�@Strategist -> �_�R�t�@Grandmaster �\�V�A���i�C�g�@Cavalier -> �p���f�B���@Paladin / �O���[�g�i�C�g�@Great Knight �A�[�}�[�i�C�g�@Knight -> �W�F�l�����@General / �O���[�g�i�C�g�@Great Knight ���m�@Myrmidon -> �\�[�h�}�X�^�[�@Swordmaster /�@�A�T�V�� Assassin �b���@Mercenary -> �E�ҁ@Hero / �{�E�i�C�g�@Bow Knight ��m�@Fighter -> �E�H�[���A�[�@Warrior / �E�ҁ@Hero �ؑ��@Barbarian -> �o�[�T�[�J�[�@Berserker / �E�H�[���A�[�@Warrior �A�[�`���[�@Archer -> �X�i�C�p�[�@Sniper /�@�{�E�i�C�g Bow Knight �����@Thief -> �A�T�V���@Assassin / �g���b�N�X�^�[�@Trickster �y�K�T�X�i�C�g�@Pegasus Knight -> �t�@���R���i�C�g�@Falcon Knight �_�[�L�y�K�T�X�@Dark Pegasus �h���S���i�C�g�@Dracoknight -> �h���S���}�X�^�[�@Dragonmaster �O���t�H���i�C�g�@Griffon Knight �����ҁ@Mage -> ���ҁ@Sage / �_�[�N�i�C�g�@Dark Knight �_�[�N�}�[�W�@Dark Mage -> �\�[�T���[�@Sorcerer / �_�[�N�i�C�g�@Dark Knight �m���@Priest -> �o�g�������N�@Battle Monk / ���ҁ@Sage �V�X�^�[�@Cleric -> �o�g���V�X�^�[�@Battle Cleric / ���ҁ@Sage �g���o�h�[���@Troubadour -> ���@���L�����A�@Valkyrie �o�g���V�X�^�[�@Battle Cleric ���l�@Villager -> None �x��q�@Dancer -> None �^�O�G���@Taguel -> None �}���N�[�g�@Manakete -> None DLC Only: �X�^�[���[�h�@Star Lord ����m�@Magic Fighter Enemy Only: (In Progress) Soldier Revenant Entombed Overlord Class Breakdown: For the way Classes will be presented. Class Name Class Type I/II (Promoted/Unpromoted Respectively) Movement: X (Number of Movement) Type (Flying/Ground/etc) Double Effects: (Effects when Doubled) Natural Skills: (The Skills that the class learns) Stats: Min. Max. Growth Rates Japanese Characters [HP] XX XX X [ATK] XX XX X �� [MAG] XX XX X ���� [SKL] XX XX X �Z [SPD] XX XX X ���� [LUC] XX XX X �K�^ [DEF] XX XX X ��� [RES] XX XX X ���h (If Male/Female Classes Differ, stats will be noted) Who: (Who starts as this class naturally) Who can: (Who can become this class) ============================================================================== SKILLS [SKILL] ============================================================================== All the skills in the game, the classes that unlock them, what they do, etc will be posted here! Note: While some of the translations are a little questionable (not to any large extent!) I'll keep with the SN names for the skills section for now! This section is still being updated to include the Japanese Characters, that way you can look them up by characters to see which logo is which skill! Format: Skill Name, (Japanese Characters - Not Yet Completed) Skill Effect/What it does/etc Skill Type: Auto/Command/Stat Based Activation -Auto = Always in effect -Command = Has to use the "Aid" function on the map, outside of battle -Stat Based = Pending on unit stats Class (That learns it) Lv (XX) (Level it is learned at) Logo Description: Just a quick picture description (Not yet completed) Who: (Who starts off with it, this section may not be completed) Skills List [Order is as listed on Serenesforest.net / By class) Dual Attack+ �f���A���A�b�^�N+ Dual Attack rate +10% Auto Lord ���[�h Lv 01 Charisma �J���X�} Hit and Avoid +5 to allies up to 3 tiles away Auto Lord ���[�h Lv 10 Aether �V�� Attacks Twice in a row, first hit is like the skill Sol, second hit is like the skill Luna Stat Based: Skill/2% Great Lord �}�X�^�[���[�h Lv 05 Royal Weapon ���̊� Increases rate of other skills activating by 10% Auto Great Lord �}�X�^�[���[�h Lv 15 War Knowledge ��m�� When Doubled, Exp x 1.5 Auto Strategist ��p�t Lv 01 Magic Square ���w Critical and Critical Avoidance +10 to adjacent allies Auto Strategist ��p�t Lv 10 Magnificent Flame �؉� Adds half the user's Strength when attacking with magic; Half the user's Magic when attacking with weapons Stat Based: Skill% Grandmaster �_�R�t Lv 05 Rainbow Cry�@���F�̋��� All stats +4 to Allies within 3 tiles of the user for one turn Command Grandmaster �_�R�t Lv 15 Discipline ���� Weapon experience x2 Auto Cavalier �\�V�A���i�C�g Lv 01 Outdoor Battle ���O�퓬 Hit and Avoid +10 when fighting on an outdoor map Auto Cavalier �\�V�A���i�C Lv 10 Defender ���� When Doubled; All Stats + 1 Auto Paladin �p���f�B�� Lv 05 Holy Shield ���� Damage from Bows and Magic is halved Stat Based: Skill% Paladin �p���f�B�� Lv 15 Luna ���� Ignores half of the opponent's Defense/Resistance Stat Based: Skill% Great Knight �O���[�g�i�C�g Lv 05 Dual Guard+ �f���A���K�[�h+ Dual Guard Rate +10% Auto Great Knight �O���[�g�i�C�g Lv 15 Defense +2 ���+2 Defense +2 Auto Knight �A�[�}�[�i�C�g Lv 01 Indoor Battle �����퓬 Hit and Avoid +10 when fighting indoors Auto Knight �A�[�}�[�i�C�g Lv 10 Defense Cry ����̋��� Defense +4 to all allies within 3 tiles for one Turn Command General �W�F�l���� Lv 05 Great Shield �参 Halves damage from swords, lances and axes Stat Based: Skill% General �W�F�l���� Lv 15 Avoid +10 ���+10 Avoid +10 Auto Myrmidon ���m Lv 01 Vantage �҂����� When HP under half, always attack first Auto Myrmidon ���m Lv 10 Astra ���� Deals 5 consecutive hits to the enemy with half damage Stat Based: Skill/2% Swordmaster �\�[�h�}�X�^�[ Lv 05 Sword Expert ���̒B�l Strength +5 when equipped with a sword (Magic +5 when equipped with a magic sword) Auto Swordmaster �\�[�h�}�X�^�[ Lv 15 Weapon Saver ����ߖ� Attack does not reduce weapon usage Stat Based: Luck x 2% Mercenary �b�� Lv 01 Late Initiative ��̐� Hit / Avoid +10 when Enemy starts the Battle Auto Mercenary �b�� Lv 10 Sol ���z Recover HP equal to half the damage dealt to the enemy Stat Based: Skill% Hero �E�� Lv 05 Axe Slayer ���E�� Hit / Avoid +50 when the enemy is equipped with an axe Auto Hero �E�� Lv 15 Max HP +5 �ő�HP + 5 Max HP +5 Auto Fighter ��m Lv 01 Fiery Heart�@�M���S Critical +5 Auto Fighter ��m Lv 10 Strength Cry �͂̋��� Strength +4 to all allies within a 3 tile radius for one Turn when Command Warrior �E�H�[���A�[ Lv 05 Counter Returns damage when attacked by an adjacent enemy Auto Warrior �E�H�[���A�[ Lv 15 Mug Steals a Small lump of Gold from the enemy if the user defeats the enemy Stat Based: Luck% Barbarian �ؑ� Lv 01 Gamble Hit rate -5, Critical +10 Auto Barbarian �ؑ� Lv 10 Wrath Critical +20 when under half HP Auto Berserker �o�[�T�[�J�[ Lv 05 Axe Expert�@���̒B�l Strength +5 when equipped with an axe (Magic +5 when equipped with a magic axe) Auto Berserker �o�[�T�[�J�[ Lv 15 Skill +2 �Z+2 Skill +2 Auto Archer �A�[�`���[ Lv 01 Early Initiative�@��̐� Hit / Avoid +15 when user starts the battle Auto Archer �A�[�`���[ Lv 10 Accuracy +20�@����+20 Accuracy +20 Auto Sniper �X�i�C�p�[ Lv 05 Bow Expert �|�̒B�l Strength +5 when equipped with a bow Auto Sniper �X�i�C�p�[ Lv 15 Skill Cry �Z�̋��� Skill +4 to Allies within 3 tiles for one turn Command Bow Knight �{�E�i�C�g Lv 05 Bow Slayer �|�̎E�� Hit and Avoid +50 when the enemy is equipped with a bow Auto Bow Knight �{�E�i�C�g Lv 15 Picklock ���J�� Open doors and chests, without the need of keys Auto Thief ���� Lv 01 Movement +1 �ړ�+1 Movement +1 Auto Thief ���� Lv 10 Lethality�@�ŎE Instantly KOs the enemy Stat Based: Skill/4% Assassin �A�T�V�� Lv 05 Pass�@���蔲�� User can pass through enemy occupied spaces Auto Assassin �A�T�V�� Lv 15 Lucky 7 ���b�L�[�V Accuracy and Avoid +20 until end of 7th Turn Auto Trickster �g���b�N�X�^�[ Lv 05 Acrobatics�@�y�� All terrain (minus air-only terrain) takes only 1 movement to cross Auto Trickster �g���b�N�X�^�[ Lv 15 Speed +2 ����+2 Speed +2 Auto Pegasus Knight �y�K�T�X�i�C�g Lv 01 Refresh�@���t���b�V�� Recover 20% HP at turn start if no units (ally/enemy) are within 3 tiles Auto Pegasus Knight �y�K�T�X�i�C�g Lv 10 Speed Cry �����̋��� Speed +4 to Allies within 3 tiles for one turn Command Falcon Knight �t�@���R���i�C�g Lv 05 Lance Expert�@���̒B�l Strength +5 when equipped with a lance (Magic +5 when equipped with a magic lance) Auto Falcon Knight �t�@���R���i�C�g Lv 15 Movement Cry �ړ� Movement +1 to Allies within 3 tiles for one Turn Command Dark Pegasus �_�[�L�y�K�T�X Lv 05 Lightning Speed Allows the user another turn if they defeat/kill an Enemy (Limited to only once per turn, so can't do this the whole level) Auto Dark Pegasus �_�[�L�y�K�T�X Lv 15 Strength +2�@��+2 Strength +2 Auto Dracoknight �h���S���i�C�g Lv 01 Ride Fast�@���� Hit / Avoid +10 if no allies are within 3 tiles Auto Dracoknight �h���S���i�C�g Lv 10 Hot Start�@�z�b�g�X�^�[�g Hit / Avoid +15 at the start of the chapter. Effect decreases steadily per turn Auto Dragonmaster �h���S���}�X�^�[ Lv 05 Sword Slayer ���̎E�� Hit and Avoid +50 when the enemy is equipped with a sword Auto Dragonmaster �h���S���}�X�^�[ Lv 15 Carrier When Doubled; Movement +2 Auto Griffon Knight �O���t�H���i�C�g Lv 05 Lance Slayer�@���E�� Hit / Avoid +50 when the enemy is equipped with a Lance Auto Griffon Knight �O���t�H���i�C�g Lv 15 Magic +2 ����+2 Magic +2 Auto Mage ������ Lv 01 Concentration�@�W�� Critical +10 when no allies are within 3 tiles Auto Mage ������ Lv 10 Magic Cry ���͂̋��� Magic +4 to allies within 3 tiles for one Turn Command Sage ���� Lv 05 Magic Expert�@���̒B�l Magic +5 when equipped with a Tome Auto Sage ���� Lv 15 Curse�@�� Avoid -15 to all adjacent enemies Auto Dark Mage �_�[�N�}�[�W Lv 01 Crimson Curse�@�Ԃ̎� Avoid / Critical Avoid -10 to all enemies within 3 tiles Auto Dark Mage �_�[�N�}�[�W Lv 10 Vengeance�@���Q (User- Max HP - Current HP)/2 Extra Damage Stat Based: Skill x 2% Sorcerer �\�[�T���[ Lv 05 Magic Slayer�@���E�� Hit / Avoid +50 when the enemy is equipped with a Tome Auto Sorcerer �\�[�T���[ Lv 15 Slow Start Hit / Avoid increases by 1 each Turn, up to the 15th Turn Auto Dark Knight �_�[�N�i�C�g Lv 05 Life Absorb User Recovers 50% of HP after they defeat/kill an Enemy (only during the Player Phase) Auto Dark Knight �_�[�N�i�C�g Lv 15 Miracle �F�� Leaves the character with 1 HP after receiving an attack that would have KO'd them (If 1 HP left, will not work) Stat Based: Luck% Priest, �m�� Cleric �V�X�^�[ Lv 01 Healing Heart ���₵�̐S Restores an extra 5 HP when healing allies Auto Priest, �m�� Cleric �V�X�^�[ Lv 10 Luck Cry �K�^�̋��� Luck +8 to allies within 3 tiles for one Turn Command Battle Monk, Battle Cleric Lv 05 Renewal�@�� Recover 30% HP at turn start Auto Battle Monk �o�g�������N, Battle Cleric �o�g���V�X�^�[ Lv 15 Resistance +2 ���h+2 Resistance +2 Auto Troubadour �g���o�h�[�� Lv 01 Secluded Lady �[���̗ߏ� Avoid / Critical Avoid +10 to all male allies within 3 tiles Auto Troubadour �g���o�h�[�� Lv 10 Resistance Cry ���h�̋��� Resistance +4 to allies within 3 tiles for one Turn Auto Valkyrie ���@���L�����A Lv 05 Dual Support+ �f���A���T�|�[�g+ Increases the effect of support bonuses during Dual Attacks Auto Valkyrie ���@���L�����A Lv 15 Good Growths�@�ǐ��� +20% to all growth rates during Level Ups Auto Villager ���l Lv 01 Weak Beats Strong ������ Hit / Avoid +15 when the enemy's Level is higher than the user's (promoted units count as Level +20) Auto Villager ���l Lv 15 Luck +4 �K�^+4 Luck +4 Auto Dancer �x��q Lv 01 Special Dance ���ʂȗx�� Strength, Magic, Defense and Resistance +2 for one Turn (for who the dance is given) Auto Dancer �x��q Lv 15 Even Biorhythm�@�o�C�I���Y���E���� Accuracy / Avoid +10 during even numbered Turns (Turn 2, 4, 6, etc) Auto Taguel �^�O�G�� Lv 01 Beast Buster�@�b�̓��� Deals extra damage to beast / horse units when user is a Taguel Auto Taguel �^�O�G�� Lv 15 Odd Biorhythm�@�o�C�I���Y���E� Accuracy / Avoid +10 during odd numbered Turns (Turn 1, 3, 5, etc) Auto Manakete �}���N�[�g Lv 01 Dragon Buster ������ Deals extra damage to dragon units when user is a Manakete Auto Manakete �}���N�[�g Lv 15 Resistance +10 ���h+10 Resistance +10 Auto Magic Fighter ����m Lv 01 Note: Requires DLC Quick Slash�@������M Attack +10 when user initiates the battle �@�@�@�@�@�@�@ Auto Magic Fighter ����m Lv 15 Note: Requires DLC Dark Blessing �Èł̉��� User can wield dark tomes Auto Who: �C���o�[�X�@(Inbaasu) Inverse �~�J���@(Mikaya) Micaiah (DLC) Conqueror Negates user's beast and armour weaknesses Auto Who: ���@���n���g�@(Varuharuto) Valhart �G�t���� (Efuramu) Ephraim (DLC) All Stats +2 Strength, Magic, Skill, Speed, Luck, Defence and Resistance +2 (Learned by using the All Stats +2 Book) --------Enemy Only Skills--------- -Note: These are on enemies only, with difficulty pending Evil Dragon Scale Halves damage, negates Counter and Lethality (Gimle and Lunatic+ Fauder only) Auto Normal or Above Accuracy +10 Accuracy +10 Auto Lunatic or Above Divine Weapon Skill activation rate +30% (Gimle only) Auto Lunatic~ Vantage+ Always attack first Auto Lunatic+ Luna+ Every attack has a Luna effect Auto Lunatic+ Absolute Hit Attacks always hit Auto Lunatic+ Great Shield+ Halves damage from swords, lance and axes, prevents Dual Attacks Auto Lunatic+ Holy Shield+ Halves damage from bows and tomes, prevents Dual Attacks Auto Lunatic+ ============================================================================== ITEMS [ITEM] ============================================================================== A list of items (excluding weapons) will be posted here soon! Format: Item Name [Translation], (X/X) [Uses], XXXX G (Cost), Characters, Direct Translation^ For now, two vital ones: Change Seal (1/1) 2500 G �`�F���W�V�u���t (Change Proof) -This allows you to swap to alternate classes after a unit is above Level 10. All stats are maintained (with a few differences that will be shown when doing so). You can switch back to your old class later on too. This is useful for gathering skills on one unit as well as increasing their overall stats and weapon levels. Check the class section, as well as the character section, and the skill section for more! If a Class 2 unit, you can go back to Class 1 of that Unit tree too. A very useful item. Master Seal (1/1) 2500 G �}�X�^�[�v���t�@(Master Proof) -This allows you to upgrade to a Class 2 unit from a Class 1 unit, as long as you are above Level 10. (Ex: Mercenary --> Hero). It is only one way. It is used nicely with Change Seals, going up to the top of the tree then changing either back to the bottom, or the bottom/middle of another unit tree! ============================================================================== WEAPONS [WPNS] ============================================================================== A list of weapons of all sorts and their descriptions will be posted here soon! Until they're posted, quick translations to help: Sword = �� Axe = �� Lance�@= �� Bow = �| Staff = �� Stone = �� Bronze = �� Iron = �S Steel = �| Silver = �� Of course, icons can provide the weapon type, too. ============================================================================== EXTRAS [EXTR] ============================================================================== This section will detail the various Extras in the game. Coming soon! ============================================================================== GENERAL STRATEGIES/OTHER/WORLD MAP/ETC! [OTHR] ============================================================================== This section will contain strategies and tips for use in general! There will be small other things like terrain bonuses and things like that too! There will also be the completed world map and all the translations, but for now Serenes Forest has a very convenient (and beautiful!) map with already translated locations, so until I get around to writing my own, please redirect your attention to this wonderful site!: http://www.serenesforest.net/fe13/world.html ============================================================================== KATAKANA CHART [KTKN] ============================================================================== This is a bit of a bonus, but just since character names are all in Katakana, here is a quick chart for those who may be interested! A little silly to include. It will be here eventually! Though this section is tentative as it may be a relative waste of space at the same time, huh? ============================================================================== CLOSING/CREDITS/CONTACT INFORMATION [CCC] ============================================================================== Fire Emblem games can be pretty in depth, so as you can imagine, this FAQ will be constantly updating with more Chapters and information as time goes on! I used SerenesForest.com's names for the romanized version of the Japanese names, which I would never use otherwise, so if there are any issues with that, feel free to say so! They will be changed whenever official localized names come out. Also, the site was used to check my translation with how the site translates it to ensure smooth unity between the two. Regarding supports, I'm going to go through the painstaking process of translating them myself, that is until the official localization happens, in which case all supports will be overwritten. Until then, if anyone wants to help in this ordeal, then please contact me on my email below! I'm aware the character section is missing skills that the characters start with, I will be sure to include this for Generation I characters at least (as inheritance can get complicated) in future updates! If you have any suggestions, or anything that may be helpful to other readers, or see an error even as small as a typo, please feel free to email me! I like the FAQ to be as easy to read and error free as possible, but obviously cannot find all these on my own! For those who may have read my other FAQs and are wondering where the silly traditional ASCII art is at the top, I usually save that for a complete version of the FAQ, though if you have ideas of what may look awesome, feel free to tell me! XD Thanks for reading, cheers! �݂�ȁA�{���ɓǂ�ł���Ă��肪�Ƃ��������܂��I�撣���Ă����܂����I -MKay CREDITS: Thanks to users on the Kakusei board for contributing some ideas for the FAQ, as well as responding/answering in a timely manner! I will be sure to provide a link to their own likely wonderful FAQs whenever they end up posting them, for those who do! Thanks to serenesforest for a lot of information I used that they had already translated and put in more localized terms! If you see anything that cross lists with their site, it's no coincedence! Thanks to the Official Fire Emblem: Kakusei Guidebook for providing many things such as stat minimum/maximum for classes and the like! Thanks to gameFAQs for hosting this! Thanks to you, the reader, because it'd be a lot of effort for nothing if there was no one who was getting help from this, neh? I really enjoyed writing it regardless! CONTACT: Email me at: [email protected] I read all emails, and respond if necessary. I really do! ============================================================================== VERSION INFO [VIN] ============================================================================== Version 0.00 [04/19/2012]: Version 0.00 (When the game was released) Version 0.50 [05/20/2012]: Version 0.50 First FAQ posting. Contains a lot of vital translations, such as basic actions, menu translations, etc. The general set up to how the walkthrough will be is explained. Character guide has mostly complete Generation I characters, with others in progress. A basic class list and all skills are provided, with some Japanese characters pending to be added. ============================================================================== AUTHORIZED WEBSITES [ADS] ============================================================================== If you find this FAQ on any sites OTHER than the ones listed below, please contact me IMMEDIATELY. www.gamefaqs.com [Original submission] www.neoseeker.com www.supercheats.com ============================================================================== #@@@#@@@#@@@# #@@@@@@@@@@@@@@@# #@@@@@@@@@@@@@@@@@@@# #@@@@@@@@@@@@@@@@@@@@@@# #@@@@@@@@@@@@@@@@@@@@@@@@# #@@@@@@@@@@@@@@@@@@@@@@@@@@# #@@@@@@@@@@@@@@#@@@@@@@@@@@@@# #@@@@@@@@@@@@@ @@@@@@@@@@@@@@# #@@@@@@@@@@@@@# #@@@@@@@@@@@@@@# #@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@# #@@@@@@@@@@@@@@@@#@@@@@@@@@@@@@@@@@# #@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@# #@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@# #@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@# #@@@@##@@@@@@@@@@@@@@@@@@@@@@@# #@@@# #@@@@@@@@@@@@@@@@@@@@@@# #@@# #@@@@@@@@@@@@@@@@@@@@@@# #@@# #@@@@@@@@@@@@@@@@####@# #@@# #@@@@@@@@@@@@@@@ @@ @@@@@@@@@@@@ @@@ @@@@@@@#@@@#######@@@#@@@@@@@ @@ @@@ @@ @@@@@@@@@@@@ @@@ @ @@@ @@ @@@@@@@ #@ @@@ @@@ @@@@@@@@@@@@ @@@@ @@@# @@@@@ @@@@ @@@@@@@ @ @ @@ @@@ @@@@@ @@@@@@ @@@ @ ## @@@@@@ @@@@ @ @@ `@ @ @@ @@@ @@@@@ @@ @@ @@ @@@@@@@ @@@ @@@ @@ @ @ @@ @@@ @@@@@ @@ @@@ @@@ @@ @@@@@@@ @@@@ #@@@@@@ #@ @ @ @@@ @@@@@ @@@@@ @@@ @@ @@@@@@@@@ @@@ @@@@@@@ @ @ @ @ @@ @@@ @@@@ @@@@@ @ @@@@@@@@@ @@@@ @@@@@@@ @@ @ @@ @@ @@ @ @@@@ @@ @@@@@@@ @@ @@@ @@ @@@ @@@@@@@ @@@ @ @@@@ @@@@ @ @@@ @@ @@@ @@@@@@@@@@@@ @@@ @@@@@@ @ @ @@ @@@@ @@ @@@ @@#@ @ @@ @ @@@@@@@#######@@ @ @@@@#@ @@@@@@@@ @#@ @@ @@ @@@@@@@@@@@@@@@@#@@@@@@@@ @@@ @@ @@@@ @ @ @@ @#@@@#####@@@@@@@@@@@@@@@@@@# @@@ #@@# #@@@@@@@@@@@@@@@@@@# @@@ #@# #@@@@@@@@@####@@@@@# @@@ #@# #@@@@@@@@# #@@@@# @#@ #@# #@@@@@@@@# #@@@# @@@ #@@# #@@@@@@@@# #@@# @@ #@@@####@@@@@@@@@# #@@# @@` #@@@#@@@@@@@@@@@# #@@# @ #@@@@@@@@@@@@@@@@## #@@@# #@@@@@@@@@@@@@@@@#@##@@@@# #@@@@@@@@@@@@@@@@@@@#@@@# #@@@@@@@@@@@@@@@@@@@@@@@# #@@@@@@@@@@@@@@@@@@@@@@@# #@@@@@@@@@@@@@@@@@@@@@@# #@@@@@@@@@@@@@@@@@@@@@# #@@@@@@@@@@@@@@@@@@@# #@@@@@@@@@@@@@@@@@@# #@@@@@@@@@@@@@@@@# #@@@@@@@@@@@@@# #@@@@@@@@@@@# #@@@@@@@@@# ##@@@@@## #@@@## ~~~~~COPYRIGHT 2012 MKaykitkats~~~~ ==============================================================================