Which types are essential, or would make a strong team against competitive players?
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From my experience, it's good to have all different types on your Team. This way, you won't be weak to many type of Pokemon or one in particular. It's also nice to a good set of moves from each Pokemon that cover many different types.
I always like to have Technican Scizor, Protean Greninja, Speed Boost Blaziken, and Sheer Force Darmanitan as four of my six possible Pokemon. I usually like to have a support Pokemon as well.
I hope this helps!
Have a Pokemon that knows mean look and a Pokemon that knows perish song in the front of your party in double battle then switch out when perish song comes to 1 than the opponents Pokemon will faint.
I use (All shiny) Aggron (Def) Milotic (Support) Charizard, Breloom and Lucario (Attack) and Sylveon (MDef/Support)
I haven't lost yet.
I use heracross (attack), meowstic (suport) garchomp (for battling flying types with rock type moves) shuckle ( for defence/sp. Def. Or power swap for attack) gengar (sp. Attack)kangashkan (just cause you almost can't 1 hit ko it when it mega evolves) I've only lost once with this team,and that was out of 17 battles (all types)
My best triple battle team so far is
Darkrai(centre):ability=bad dreams: dark void, dark pulse, nasty plot, dream eater; wise glasses
Malamar: ability=contrary. Superpower, swagger, foul play, psycho cut
Feraligatr: ability=sheer force: ice punch, crunch, screech, waterfall; muscle band
Hawlucha:ability=limber : high jump kick, flying press, roost, acrobatics; no item
Hoopa:ability=magician: hyperspace hole, psychic, shadow ball, drain punch; big root
Gliscor:ability=sand veil: steel wing, stone edge, acrobatics, sandstorm; no item
My best triple battle team so far is
Darkrai(centre):ability=bad dreams: dark void, dark pulse, nasty plot, dream eater; wise glasses
Malamar: ability=contrary. Superpower, swagger, foul play, psycho cut
Feraligatr: ability=sheer force: ice punch, crunch, screech, waterfall; muscle band
Hawlucha:ability=limber : high jump kick, flying press, roost, acrobatics; no item
Hoopa:ability=magician: hyperspace hole, psychic, shadow ball, drain punch; big root
Gliscor:ability=sand veil: steel wing, stone edge, acrobatics, sandstorm; no item
I use the Traunt Durant Strategy, there are multiple variations for this team, but my favorite is:
Durant, ability Traunt, holding Choice Scarf, moveset: Entrainment, and it doesn't need any other moves.
Scolipede, ability Speed Boost, holding Focus Sash, moveset: Protect, Swords Dance, Baton Pass, and X-Scissor
:
Lastly, Kangaskhan, ability Scrappy, holding Kangaskhanite OR Focus Sash, moveset: Earthquake, Drain Punch, Double-Edge, and Sucker Punch
My best team is galvantula(sticky web)focus sash, Drapion(crazy critical hits)have night slash swords dance,earthquake,cross poison and put focus sash. HA Blaziken and have sitrus berry on it, and have protect for sure, then cloyster skill link for shell smash and then sweep, aegislash with weakness policy,mega sceptile for sweep
My team is a mega technician scizor EV trained in attack and hp with bullet punch (priority) persuit (in case they switch and does more damage to non steel types) roost to heal and sword dance then gastrodon ability storm drain item leftovers ev train 40 sp def 140 def 252 hp moves scald ice beam recover and toxic then ferrothorn ability iron barbs curse leech seed stealth rocks and gyro ball sp def and hp rocky helmet for item swellow ability guts flame orb item ev train in speed and attack façade quick attack you turn and brave bird infernape ev speed and attack ability iron fist if you can fake out thunder punch mach punch flare blitz and Persian ability fur coat speed and hp moves fake out parting shot foul play and taunt
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