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Collect the following decals to unlock the corresponding effect. They are listed in order from left to right and top to bottom.
1. No Decal:
Default
2. Anchor:
Halves damage taken from collisions with the environment (3 required).
3. Octopus:
Halves damage taken from enemy torpedoes ( 3 required).
4. Skull and Crossbones:
Halves damage taken from enemy depth charges (3 required).
5. Arrow through Heart:
Halves damage taken from collisions with enemy vessels (5 required).
6. Swords and Shield:
Halves damage taken from mines (5 required).
7. Wooden Ship:
Quadruples recovery speed at the water's surface (5 required).
8. Bomber:
Halves damage taken from enemy air-to-sea bombs (3 required).
9. Snail:
Reduces damage taken from all sources (7 required).
10. Orca:
Halves air consumption rate of the masker (3 required).
11. Lobster:
Prevents submarine hull leaks (5 required).
12. Bull:
Increases torpedo damage (7 required).
13. Golden Falcon:
Increases maximum forward/reverse speed (10 required).
14. Sea Serpent:
Increases maximum dive/surface speed (7 required).
15. Eye:
Reveals enemy positions on the sea chart (5 required).
16. Tridents:
Increases torpedo reload speed (7 required).
17. Lightning:
Increase torpedo travel speed (5 required).
18. Crescent Moon:
Extends the mission time limit by 60 seconds (5 required).
19. Scope Orb:
Extends post-mission Periscope Strike by 10 seconds (7 required).
20. Cherries:
Extends post-mission Periscope Strike by 20 seconds (10 required).
21. Sun:
Increases torpedo speed in post-mission Periscope Strike (10 required).
22. Panther:
Decreases enemy speed in post-mission Periscope Strike (10 required).
23. Crown:
Lowers the health of enemy bosses (10 required).
24. Scorpion:
Negates the effect of water currents (5 required).
25. Squid:
Increases the effect of waters currents (3 required).
26. Sea Horse:
Halves the effect of water currents (3 required).
27. Penguin:
Halves the impact of shock waves (7 required).
28. Wave:
Grants a one-time health boost when reduced to zero health (10 required).
29. Frog:
Increases the impact of shock waves (3 required).
30. Fire:
Increase the amount of bubbles created by your torpedoes. (3 required).
31. Mario:
Homing torpedoes (10 required).
32. Whale:
Become a whale (10 required).
This feature becomes available in Campaign mode when you complete every Chapter with ALL 3 of the subs.
Complete Chapters 1-5 with ALL three subs to unlock Chapter 6 in the campaign. To then unlock Chapter 7 you need to complete Chapter 6 with ALL three subs.
Unlock Chapter 6:
Complete Chapters 1-5 with ALL subs
Unlock Chapter 7:
Complete Chapter 6 with ALL subs
We have 1 Walkthroughs for Steel Diver.
By IceQueenZer0Walkthrough (3DS)
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