The Top 10 Most Challenging Achievements: Xbox 360

05. Dead Island Riptide: It's an Order (15G) Mark 100 opponents which were then killed by your co-op partner.

In the past we have been accused of making some questionable choices when it comes to Achievements that require the player to game the system - mea culpa! We did do that... But this is the first time that we have ever put forward an Achievement that requires you to game a gamer!

If you are into the survival-horror and survival-stealth game genres at all you will have heard of the Dead Island series of games - basically they are Zombie Kill Festivals that provided a rather fresh if rocking take on the whole Zombie Survival adventure.

All of the elements are present - there are the Zombies of course - and then there are the other survivors who while they are ostensibly human right now could turn Zombie at any moment!

The good - and interesting - news is that these games are not a simple recycling of the same old story in a new package - each has its own unique take on the unfolding saga that is Dead Island, but along the way as the wizards who created the game got creative in casting its Achievements, they ended up creating in It's an Order an Achievement that crosses a lone or three.

What are we talking about?

Before we answer that check out the video embedded above - heh... Just like Jello there is ALWAYS room for humor!

Well the first line that they cross is putting out an Achievement in the Multi-Player realm that pretty much cannot be completed without the willing cooperation of another human player - a circumstance that we are pretty secure in saying most gamers dislike.

Sure if you have a partner to boost this one with it is wicked easy - but as a fair percentage of the population in Dead Island relies on stranger partnerships for pickup play, this has all the potential for being a disastrous choice. Except it isn't.

While we admit that we are putting this out there, we are NOT claiming credit for a phenomenon that has become something of a game-within-the-game -- that being the practice of choosing to work towards unlocking this one by basically gaming the other players.

The rules are simple:

(1) You can't ask your party members to boost this for you;

(2) You cannot TELL them you are doing this;

(3) When someone yells stop, goes limp, or taps out, the fight is over.

OK yeah, we threw in a Fight Club Rule - but it IS the genuine third rule and as it does not actually and specifically mention Fight Club, it is sorta cool in a Geeky cool way... Just saying. Wait - what are the cool rules again? If we have to tell you it is cool does that mean it is not cool? I am so confused!

That sort of gamesmanship adds a layer to this that you don't often find in other games - but hey, all is fair in love and Zombie warfare, right? Besides all those bodies are stinking the place up! Why are there two “L's” in the word Tell?? One should be sufficient - we think that word is greedy!

If this strikes you as an Achievement that is too challenging, check out this alternate approach in the video embedded below:

Fair warning - the pair of blokes who host this video are pretty candid in their attitude with respect to what they are doing and how they are doing it - which is to say circumventing the gaming-the-gamer approach.

Posted: 15th Jan 2015 by CMBF
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